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Community => The Lobby => Topic started by: Kinnikinnick0718 on November 11, 2018, 12:23:21

Title: What exactly is "sufficient quality?"
Post by: Kinnikinnick0718 on November 11, 2018, 12:23:21
One of my modules got rejected (and I'm not mad, really, since it wasn't really anything special, just a remix of the AVGN theme with ST-01 samples) for not being of sufficient quality.
I'm not really mad, just confused: what exactly is sufficient quality?
I would've understood if my module was rejected for being too short, it's only 38 seconds long, and it also isn't the greates module out there, but not being of sufficient quality? Can somebody explain to me how these are of sufficient quality:

https://modarchive.org/index.php?request=view_by_moduleid&query=178520 (https://modarchive.org/index.php?request=view_by_moduleid&query=178520) (pure evil incarnated)
https://modarchive.org/index.php?request=view_by_moduleid&query=178543 (https://modarchive.org/index.php?request=view_by_moduleid&query=178543) (satan's baby playing on a casio)
https://modarchive.org/index.php?request=view_by_moduleid&query=160902 (https://modarchive.org/index.php?request=view_by_moduleid&query=160902) (the name has nothing to do with the module dammit)
https://modarchive.org/index.php?request=view_by_moduleid&query=53926 (https://modarchive.org/index.php?request=view_by_moduleid&query=53926) (because I've always wanted to hear a tracker experience an aneurysm)

Can anyone explain this to me?
Title: Re: What exactly is "sufficient quality?"
Post by: wvl on November 11, 2018, 15:13:04
I rejected avgn.mod for various reasons:

- The module uses no effects, it's just samples only with nothing really happening to them
- The module is indeed really short
- A lot of the melodies in the module sound completely out of key

Compare it to something like GSLINGER.mod in terms of sound and technicality and it's honestly pretty easy to see which one has the most substance.

All of the four modules you linked are from way before i became a screener so i don't know on what basis they were approved into the archive. But i do know that in some cases, really crap modules are allowed on TMA - for instance if it's a really old module, or if it's part of a collection of one musicians modules that gets uploaded. In those cases they get added to the archive, for, well, the purpose of archiving them.
Title: Re: What exactly is "sufficient quality?"
Post by: Saga Musix on November 12, 2018, 19:29:07
In addition to what Wouter said: Different screeners have different standards and there is no such thing as an objective standard to meet here. Sometimes a module slips through though I also have no explanation for how e.g. panicrace.mod made it into the archive.

Generally we want people who are actively contributing to the archive to spend more time on their modules if we consider them to be sub-par (e.g. because it's a 15-second loop, because it out-of-tune, etc.), since this will be a permanent showcase of your musical history, and we do not want it to be a random collection of doodles people came up with in 10-20 minutes. Sometimes it's just small modifications that would make the track worth being included in the archive.

I think that sometimes this might need to be communicated in a better fashion, to avoid questions like this one. I hope this doesn't discourage you to submit any more music but motivate you instead to put more work into your modules.
Title: Re: What exactly is "sufficient quality?"
Post by: Yomaru_Kasuga on November 14, 2018, 22:56:53
Hello, Friendships! I have really terrible sad news is about the two modules between yk_-_wiwfc.s3m and yk_-_twinbee.mod was rejected because Wouter said that it was not sufficient quality of my modules. So, I worried that when I import the samples from creating the S3M Modules with no effects, Unless if I confused to put volume slide command for a bass and strings. Then the TwinBee Game Remix by creating a protracker module that I remaking my chiptune game music is really better. This can't be wrong?  Oh, no... What am I going to do?... :-(
Title: Re: What exactly is "sufficient quality?"
Post by: wvl on November 14, 2018, 23:30:19
Hello, Friendships! I have really terrible sad news is about the two modules between yk_-_wiwfc.s3m and yk_-_twinbee.mod was rejected because Wouter said that it was not sufficient quality of my modules. So, I worried that when I import the samples from creating the S3M Modules with no effects, Unless if I confused to put volume slide command for a bass and strings. Then the TwinBee Game Remix by creating a protracker module that I remaking my chiptune game music is really better. This can't be wrong?  Oh, no... What am I going to do?... :-(

Maybe instead of complaining in detail about every single module of yours that gets rejected, you could try to make modules that aren't bad?

Why are you naming me here? ASIKWUSpulse flagged both of your modules as needing a second opinion because he initially thought they weren't qualitative enough, and i agreed and made the decision to reject them from the archive.

If you would just learn how to make proper tracker music instead of poorly copying songs from others, then your modules wouldn't be rejected so often, and you wouldn't have to waste your time complaining about it. But the general consensus is that your modules are not very good, and you don't exactly have a good reputation either given that half of your uploaded material consists of MIDI conversions. I'm not just going to tolerate the stuff you upload because you use samples from "brands" or if you use a volume command here and there. If that's the only thing you're concerned about when your modules get rejected every time, then you're completely missing the point.
Title: Re: What exactly is "sufficient quality?"
Post by: Yomaru_Kasuga on November 15, 2018, 00:14:01
Thanks, Wouter, I understand. Wouter, I need your help! How to import the samples into OpenMPT by creating the ScreamTracker 3 Module and the command effects. So, I need some tutorial please, thanks.

So now, I get held back to original song forever. I'll Never try to do making a covers from MIDI, copying notes from YouTube, NSF, etc. (for all these years to come).
Title: Re: What exactly is "sufficient quality?"
Post by: clop on November 15, 2018, 12:43:11
samples like this
\_/\_/\/\/\_/\_/
or nah?
Title: Re: What exactly is "sufficient quality?"
Post by: ASIKWUSpulse on November 16, 2018, 20:18:20
I can say that I marked the twinbee as 2nd opinion because it sounded no different compared to the original tune.

It's impressive to make an very accurate cover of an existing song in another format just by hearing the notes of a tune, but I think that they shouldn't be posted here. But I may be wrong? I've seen remixes of another vg-tunes, but if the module had had noticeable difference from the original, then it maybe would have been added if it also had sounded good
Title: Re: What exactly is "sufficient quality?"
Post by: Kinnikinnick0718 on November 22, 2018, 10:13:30
I can say that I marked the twinbee as 2nd opinion because it sounded no different compared to the original tune.

It's impressive to make an very accurate cover of an existing song in another format just by hearing the notes of a tune, but I think that they shouldn't be posted here. But I may be wrong? I've seen remixes of another vg-tunes, but if the module had had noticeable difference from the original, then it maybe would have been added if it also had sounded good
Wait, then why was my module "jts-stage3" (yes I do understand why this one was rejected) or "kinnikinnick0718_-_journey_to_silius" accepted? It's a recreation of Stage 3 from the NES/Famicom game Journey to Silius/Raf World.
Yeah, they are very impressive. But then there's modules like this which are straight up SPC to IT conversions: https://modarchive.org/index.php?request=view_by_moduleid&query=35431 (https://modarchive.org/index.php?request=view_by_moduleid&query=35431)
I assume whoever screened this didn't know what Earthbound was, what dumping means, what SPC means, and thought someone actually had the guts to compose a song at a BPM OF 250 AT 1 TICK PER ROW.

I gotta calm down.
Title: Re: What exactly is "sufficient quality?"
Post by: ASIKWUSpulse on November 22, 2018, 15:04:54
Hm, those doesn't sound familiar to me, so I haven't screened those.
Different screeners have different standards and there is no such thing as an objective standard to meet here. Sometimes a module slips through though I also have no explanation for how e.g. panicrace.mod made it into the archive.
Title: Re: What exactly is "sufficient quality?"
Post by: wvl on November 22, 2018, 18:37:27
Wait, then why was my module "jts-stage3" (yes I do understand why this one was rejected) or "kinnikinnick0718_-_journey_to_silius" accepted? It's a recreation of Stage 3 from the NES/Famicom game Journey to Silius/Raf World.
Yeah, they are very impressive. But then there's modules like this which are straight up SPC to IT conversions: https://modarchive.org/index.php?request=view_by_moduleid&query=35431 (https://modarchive.org/index.php?request=view_by_moduleid&query=35431)
I assume whoever screened this didn't know what Earthbound was, what dumping means, what SPC means, and thought someone actually had the guts to compose a song at a BPM OF 250 AT 1 TICK PER ROW.

I gotta calm down.

kinnikinnick0718_-_journey_to_silius.mod was approved because unlike your other modules, it doesn't sound completely out of key and it actually has substance. Please stop comparing your modules to those uploaded ages ago. I was only 3 when battle09.it was uploaded, i wouldn't even become a screener until 17 years later. I have absolutely no idea why that module is in the archive, and i don't think it was approved by any of the current screeners either, so why are you blaming us for it?
Title: Re: What exactly is "sufficient quality?"
Post by: Saga Musix on November 22, 2018, 20:23:29
As Wouter points out, that SPC conversion was uploaded more than 17 years ago. Back then there was no explicit rule about such conversions as far as I'm aware, and you will find several other SPC conversions from that time. However, these days SPC conversions and obvious MIDI conversions will be rejected at sight.
That being said, hand-made conversions may not be overly creative but they do not violate our rules and are thus welcome as long as they generally stick to the same quality requirements as any other tunes.
Title: Re: What exactly is "sufficient quality?"
Post by: Kinnikinnick0718 on November 22, 2018, 20:55:36
Wait, then why was my module "jts-stage3" (yes I do understand why this one was rejected) or "kinnikinnick0718_-_journey_to_silius" accepted? It's a recreation of Stage 3 from the NES/Famicom game Journey to Silius/Raf World.
Yeah, they are very impressive. But then there's modules like this which are straight up SPC to IT conversions: https://modarchive.org/index.php?request=view_by_moduleid&query=35431 (https://modarchive.org/index.php?request=view_by_moduleid&query=35431)
I assume whoever screened this didn't know what Earthbound was, what dumping means, what SPC means, and thought someone actually had the guts to compose a song at a BPM OF 250 AT 1 TICK PER ROW.

I gotta calm down.

kinnikinnick0718_-_journey_to_silius.mod was approved because unlike your other modules, it doesn't sound completely out of key and it actually has substance. Please stop comparing your modules to those uploaded ages ago. I was only 3 when battle09.it was uploaded, i wouldn't even become a screener until 17 years later. I have absolutely no idea why that module is in the archive, and i don't think it was approved by any of the current screeners either, so why are you blaming us for it?
I'm sorry if that came off as rude. I wasn't necessarily blaming you in particular, and as Saga Musix pointed out, there was no guideline on conversions, so there really isn't someone to blame after all.
I'm mostly just confused, the only one to blame is me for not looking at the date it was posted.
But I still have this question:
Quote
But i do know that in some cases, really crap modules are allowed on TMA - for instance if it's a really old module, or if it's part of a collection of one musicians modules that gets uploaded. In those cases they get added to the archive, for, well, the purpose of archiving them.
Then why do old modules that are bad and get submitted to be archived sometimes get rejected?
Title: Re: What exactly is "sufficient quality?"
Post by: Nikku4211 on November 23, 2018, 19:15:55

Then why do old modules that are bad and get submitted to be archived sometimes get rejected?

Aside from the different screeners having different standards, I think that is mostly a matter of whether something is worth archiving. Did the author of said old modules improve and become at least tolerable with their later works? Are said old modules influential in any major way or hold some sort of major significance?
If no, maybe it's not worth archiving.