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Wanted: Music for Projects / Music needed for Sifteo cubes!
« on: February 07, 2013, 20:06:56 »
Hi, I'm looking for some musicians who are interested in creating music for a very unique platform. Sifteo is new mobile game system composed of 3 or more cubes with full color screens that have motion sensors and can interact with each other. It's a really cool flexible platform and easy to work with. They are still kind of under the radar right now because it just launched but with the right library of games I could see it becoming a very popular toy. Here's a video that gives an intro about what they are...
http://www.youtube.com/watch?v=fEqq8JykQoQ
While there is enormous potential for fun the hardware itself is somewhat limited and that's where you come in. For music it currently only supports xm format with a maximum of 8 channels of 16khz audio. In practice at least 2 of those channels will be needed for in game sound effects. There is a write up on their tech blog that will give you a bit more background about the music system...
http://tech.sifteo.com/2013/01/30/keep-on-trackin-making-music-for-sifteo-cubes/
Currently there is a competition going on at the experimental gameplay project where the winner will receive a publishing deal with Sifteo. My entry "Squaresville" has already been chosen as one of the 6 finalists. By the end of Feburary I need to polish my entry and I require assistance in the area of music. If I acquire publishing support then I will be able to pay a musician to score the entire game. With over 12 years experience working in the videogame industry and many successful indie projects I'm confident that I have the ability to make this happen. I have a website where there is more info and videos of the games I've made...
http://frankforce.com
Please contact me directly if you are interested. Even if you don't contact me you should look into this Sifteo thing because it seems like a great way to breath new life into the mod scene. I would love to see a demo that ran on Sifteo cubes!
http://www.youtube.com/watch?v=fEqq8JykQoQ
While there is enormous potential for fun the hardware itself is somewhat limited and that's where you come in. For music it currently only supports xm format with a maximum of 8 channels of 16khz audio. In practice at least 2 of those channels will be needed for in game sound effects. There is a write up on their tech blog that will give you a bit more background about the music system...
http://tech.sifteo.com/2013/01/30/keep-on-trackin-making-music-for-sifteo-cubes/
Currently there is a competition going on at the experimental gameplay project where the winner will receive a publishing deal with Sifteo. My entry "Squaresville" has already been chosen as one of the 6 finalists. By the end of Feburary I need to polish my entry and I require assistance in the area of music. If I acquire publishing support then I will be able to pay a musician to score the entire game. With over 12 years experience working in the videogame industry and many successful indie projects I'm confident that I have the ability to make this happen. I have a website where there is more info and videos of the games I've made...
http://frankforce.com
Please contact me directly if you are interested. Even if you don't contact me you should look into this Sifteo thing because it seems like a great way to breath new life into the mod scene. I would love to see a demo that ran on Sifteo cubes!