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Messages - nemesis

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1
Console Players / Re: [PSP] Futureplayer
« on: August 23, 2009, 15:01:33 »
yeah quite an uncomfortable time for family reasons :) however..

package updated.
all known issues are fixed by now. replay should work fine with all routines now.
also a playlist loading bug was fixed. DELETE YOUR CURRENT PLAYLISTS. sorry for that!

2
Console Players / Re: [PSP] Futureplayer
« on: August 21, 2009, 23:58:12 »
thanks for that kind offer for a subforum :) however i guess it's not that important at the moment. people can drop a mail or post in any of the forums if they experience problems. that should be fine for the small amount of people using it.
it's not been my first demoparty btw ;) actually this player has developed itself out of a sceneproduction anyway. looking forward to tum!

3
Console Players / Re: [PSP] Futureplayer
« on: August 18, 2009, 15:26:58 »
the link to archive leads to pouet? ;)
it was released at the demoscene-party buenzli#18 last weekend.

oh and there's no problem with the move :) i just thought that it's interesting for the milky-devteam that we used their routine.

4
Console Players / [PSP] Futureplayer
« on: August 18, 2009, 14:23:59 »
hej guys!

we from paradise released a lightweight replayer for your favorite module formats such as SMOD/FC14, YM (LZ5), XM, MOD and IT.
for the replay we use opensource routines (see nfo for credits).
get the package at the archive (download) and feel free to leave a comment there or here.
bugreports are welcome! (mind that there is a known issue with the file 'hires_hunt.xm'. the player hangs if you stop the module or switch to another from it playing. sorry for the inconvenience. i'm on it.)
it's been tested on fat/slim with fw 5.00. controls are listed in fp_controls.txt.
have fun :)

greetz,
nem

edit: checkout this for information about the issues.

edit: all known issues are gone :)

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