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Messages - wvl

Pages: [1] 2
1
The Lobby / Re: Modules with interesting subsongs?
« on: December 08, 2019, 17:35:27 »
Quote
but i don't think the pause music is actually used in-game, right? I haven't heard it myself yet.
Oh, it absolutely is, it's just easy to miss. :) The ESC menu doesn't use this music, but you can hear it when pausing by pressing P!

Huh... makes me wonder why there are two separate pause menus then. I mean, one is technically just a menu to exit out of a race, but i was using that to pause the game as opposed to pressing P.

2
The Lobby / Re: Modules with interesting subsongs?
« on: December 08, 2019, 14:56:00 »
Huh, i was thinking of Death Rally too! I even checked this topic yesterday, but i think i must've read over it. I've played the game again recently after listening to the soundtrack a lot, but i don't think the pause music is actually used in-game, right? I haven't heard it myself yet.

The menu music (menutune.s3m) also includes a loooooot of subsongs.

The intro music/boss battle music seemingly doesn't show up in the track1-track9 modules, but you can download that as purple_motion_-_death_rally_-_hard_metal.s3m. It's probably my favourite song in the game's soundtrack. :D It too contains some pause music, like the other track songs.

CHIPPERS (wvl-abled-dino-fzmx_CHIPPERS.it) also contains a couple of hidden subsongs. We had a few extra patterns left, so we used those to create some extra songs. There was no space for them in the sequence though, and they're easter eggs after all. :P So you'll have to manually add in the bonus song patterns to the sequence, if you want to give them a listen. You can find the songs by scrolling through the pattern list. :)

3
The Lobby / Re: Longest module ever?
« on: March 11, 2019, 21:35:39 »
https://modarchive.org/module.php?183866 ;)

This is an interesting topic, i wouldn't have imagined there were modules much longer than this one. I'll definitely be following it. Any links to the modules mentioned in the OP?

4
The Lobby / Re: Quality of comments
« on: January 31, 2019, 03:01:25 »
I think the commenters have a bit more to say than just "it's earrape". There's something to be said about the fact that this module is just an unoptimized mess of pre-made samples.

I'm highly convinced that deep core mining lets a bot create their music. Their music often is very formulaic with lots of channels being completely unused, same goes for a lot of samples being used in the patterns but being seemingly empty, as if a computer decided "okay let's flip a coin whether this sample slot should have a sample or not". Same goes for the names of their music, it always follows a certain pattern. I can't imagine a human being can manually create 800+ of these works without going completely insane. I don't think they really take the responsibility you mentioned in the first place, as their only purpose on TMA is dumping these (probably) computer generated modules and nothing else.

I really wouldn't be worried about this person not getting constructive criticism, since they're rather inactive on TMA beyond uploading modules, and they don't seem to give a f**k if their modules get caught in the duplicate filter every now and then, or whenever their modules get rejected for being completely unoptimized. I don't think they would pay much attention to comments either, guessing from that. There's way better examples of poor comments on TMA modules than this.

5
The Lobby / Re: I resign my spotlight.
« on: December 16, 2018, 21:51:20 »
I think there's a lot of users who deserve a spotlight. I don't really understand the criterium for spotlighting users, but for me, activity should play a big part in it. The current spotlit users aren't bad, but half of them haven't even checked TMA in over a year. There's a lot of people who are currently really active who i think should deserve a (new) spotlight for contributing modules in both high quality and quantity.

How about:

- Micro_Nat
- ASIKWUSpulse
- mado
- Beyond
- Galgox
- Psirius
- Myself (haha, just kidding)

6
Tracking / Re: Convert mod channels to wav
« on: December 07, 2018, 20:13:09 »
OpenMPT can do that. If you go into the export menu you can turn on Channel Mode which does exactly what you described.


7
The Lobby / Re: I resign my spotlight.
« on: November 25, 2018, 23:29:50 »
I agree that Yomaru should get a spotlight. He is one of the most active contributors to the site and if Nikku can get a spotlight, Yomaru can't stay behind right?

8
The Lobby / Re: What exactly is "sufficient quality?"
« on: November 22, 2018, 18:37:27 »
Wait, then why was my module "jts-stage3" (yes I do understand why this one was rejected) or "kinnikinnick0718_-_journey_to_silius" accepted? It's a recreation of Stage 3 from the NES/Famicom game Journey to Silius/Raf World.
Yeah, they are very impressive. But then there's modules like this which are straight up SPC to IT conversions: https://modarchive.org/index.php?request=view_by_moduleid&query=35431
I assume whoever screened this didn't know what Earthbound was, what dumping means, what SPC means, and thought someone actually had the guts to compose a song at a BPM OF 250 AT 1 TICK PER ROW.

I gotta calm down.

kinnikinnick0718_-_journey_to_silius.mod was approved because unlike your other modules, it doesn't sound completely out of key and it actually has substance. Please stop comparing your modules to those uploaded ages ago. I was only 3 when battle09.it was uploaded, i wouldn't even become a screener until 17 years later. I have absolutely no idea why that module is in the archive, and i don't think it was approved by any of the current screeners either, so why are you blaming us for it?

9
The Lobby / Re: What exactly is "sufficient quality?"
« on: November 14, 2018, 23:30:19 »
Hello, Friendships! I have really terrible sad news is about the two modules between yk_-_wiwfc.s3m and yk_-_twinbee.mod was rejected because Wouter said that it was not sufficient quality of my modules. So, I worried that when I import the samples from creating the S3M Modules with no effects, Unless if I confused to put volume slide command for a bass and strings. Then the TwinBee Game Remix by creating a protracker module that I remaking my chiptune game music is really better. This can't be wrong?  Oh, no... What am I going to do?... :-(

Maybe instead of complaining in detail about every single module of yours that gets rejected, you could try to make modules that aren't bad?

Why are you naming me here? ASIKWUSpulse flagged both of your modules as needing a second opinion because he initially thought they weren't qualitative enough, and i agreed and made the decision to reject them from the archive.

If you would just learn how to make proper tracker music instead of poorly copying songs from others, then your modules wouldn't be rejected so often, and you wouldn't have to waste your time complaining about it. But the general consensus is that your modules are not very good, and you don't exactly have a good reputation either given that half of your uploaded material consists of MIDI conversions. I'm not just going to tolerate the stuff you upload because you use samples from "brands" or if you use a volume command here and there. If that's the only thing you're concerned about when your modules get rejected every time, then you're completely missing the point.

10
The Lobby / Re: What exactly is "sufficient quality?"
« on: November 11, 2018, 15:13:04 »
I rejected avgn.mod for various reasons:

- The module uses no effects, it's just samples only with nothing really happening to them
- The module is indeed really short
- A lot of the melodies in the module sound completely out of key

Compare it to something like GSLINGER.mod in terms of sound and technicality and it's honestly pretty easy to see which one has the most substance.

All of the four modules you linked are from way before i became a screener so i don't know on what basis they were approved into the archive. But i do know that in some cases, really crap modules are allowed on TMA - for instance if it's a really old module, or if it's part of a collection of one musicians modules that gets uploaded. In those cases they get added to the archive, for, well, the purpose of archiving them.

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