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Topics - m0d

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71
Website News Archive / Comment Posting
« on: November 18, 2009, 14:48:48 »
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Help others find great modules by rating your favourite modules and writing a short comment about it, you can do this via the Post Comment link on each module page. You can also add your favourite mods to your Favourites list.

Log in and have a go, there are currently 11,976 comments in the database!
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72
Website News Archive / Thanks!
« on: November 07, 2009, 00:12:08 »
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We have reached the financial target for this year's hosting fund thanks to YOU

Gargoyle, f00l, Warrior Bob, Alpha C, Muttly, mosaic, Chuck Bermingham, Not Bob Dog, arafel, glb, Blue Lightning, Ultrasyd, NSPIRIT, nickysn, Anonymous (you folks know who you are), Pauke aka D.A.S.ModPlayer, Arne, BabelFish, EviL, Tokash, mukunda, MayaBoy, ALecs_BRS, sverx, Jose H Cifuentes, Sean Morrow, Dirk, FalkJ, MemphisArtGuy AKA Dru Morgan, aka hap

I have already opened the fund for 2010 to get a head start :-)

Massive thanks to all who helped out!

- m0d, administrator
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73
Demoparties, Events & Compos / For demoparties, See here
« on: November 02, 2009, 17:37:39 »

74
Website News Archive / News
« on: September 08, 2009, 13:25:52 »
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Axolotl chiptune mixing application

A community member posted the following news item:

Axolotl is a chiptune mixing application. You can load two module files and play them simulatenously, fade them and mix them. for now it only works with amiga .mod format.

Read on for more info...
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Download from here

I have only began the development and it is still in its early stages, so please do report bugs / issues either on this forum or through the sourceforge site.

- News courtesy of so0os

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75
Sampling / WaveWorld 1.3GB of samples for free
« on: August 29, 2009, 02:43:29 »
An old part of the site, WaveWorld, was dismantled in 2003 and to keep the samples that were on it available, we put them up on our torrent tracker to assist in the bandwidth sharing (my main goal at the time was to reduce costs and focus on keeping the ultimately important part of The Mod Archive alive - the modules).

1.3GB of MP3 and WAV encoded files.

So, if you haven't grabbed it already, it's a fairly messy affair but you can sort out the samples yourself anyway:

WaveWorld Torrent

Now also available as a regular HTTP download! http://modarchive.org/forums/index.php?topic=3527.0

76
Sampling / Chip Samples (woolyss) Torrent
« on: August 29, 2009, 02:39:19 »
70mb of chip samples collected by jikko and made into a pack. He's provided the pack to our torrent tracker to enable it to maintain availability.

Torrent

Woolyss' site (originator)

77
API Support / Docs
« on: August 27, 2009, 16:51:07 »

78
Website News Archive / Sundown Party Music Competitions
« on: August 26, 2009, 17:09:43 »
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Sundown, the UK's only demo party is being held from 11th-13th September and will be running the usual competitions for those at the party, as well as (and here is the important bit) allowing Remote Entries for the MOD & chip music competitions.

This means, you are invited to participate even if you're staying at home!

Read on!!
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The only difference with remote entries is that you miss out on an incredibly friendly party, which would probably be really great for those looking to mingle with like-minded musicians and sceners. It's also a missed opportunity for those people looking to get into the demoscene in general.

You will still get your tune played on the PA, slide shown on the big screen, and an audience listening*

* If there is a huge turnout, there will be pre-selection which means some tracks may not be entered into the competition (see the compo rules for clarification).

The rules are on the Sundown Website and quoted here for quick reference. You are advised to keep check on the site for changes or developments which may occur between the posting of this article and the time the party is held.

Please note that there is an unwritten rule that your entry must not have been released before that includes appearances on the internet. It must be 'new'.

4 channel MOD competition

* Size limit is 880KB
* Must be a 4-channel Protracker / Soundtracker module
* Please keep the length to a maximum of around 3m30s. Longer modules that clearly can't be cut shorter will be allowed, but if your song is five minutes of repeated gabber drumloops, expect little sympathy. Remember that tunes which don't bore the tits off the audience win votes!
* There will be some preselection - if your module isn't played, you'll be notified and it won't be distributed or released in any way.
* Modules will be played from Protracker 3.62 on an Amiga 1200 with the filter OFF and all other settings as default. This will be projected on the bigscreen, and any messages you leave in the sampletext will be scrolled through for the audience to read.
* Modules will be played in MONO, partly because of the wide stereo spread of the hall's PA and partly because there's no universal agreement on the 'right' amount of stereo separation for Amiga audio. The organisers won't have time to cater to everyone's specific panning requirements, so the final judgement is MONO.
* In the unlikely event that all Amigas in the partyhall simultaneously and spontaneously combust, we reserve the right to play the modules from XMPlay on Windows with Ramping ON, Interpolation OFF, stereo separation at 0% and with no DSP or autogain.
* We will fade highly repetitive modules and modules which are obviously looping.
* Entries must be submitted at the party or via email to (rc55 at rc55@rc55.com, subject heading: 'sundown094chmod' ?).
* Remote entries are welcome.

Chiptune Competition

* Intended for 8bit/chipsynth/synthtracked modules, e.g. sid/ahx/adlib/hively/snd/sndh/nsf/ym/ay etc. Not V2/4klang/etc.!
* May contain samples - such as YM digidrums - but may not be exclusively sample-based.
* Be sure to advise us of your playback requirements - we'll do our best to accommodate them.
* Accompany the module with a rendering of your song in MP3 or OGG, in case for some reason we can't replay the module accurately.
* In exceptional circumstances, or in the case of Gameboy (LSDJ/Nanoloop) songs, where it is impossible to send a module, you should just send an mp3. There must be NO extra processing, DSP or effects on this rendering, or else the song will be disqualified.
* Please keep the length to a maximum of around 3m30s. Longer modules that clearly can't be cut shorter will be allowed, but if your song is five minutes of repeated gabber loops, expect little sympathy. Remember that tunes which don't bore the tits off the audience win votes!
* There will be some preselection - if your module isn't played, you'll be notified and it won't be distributed or released in any way.
* As a last resort - if we can't rustle up the hardware or if hardware breaks down - we'll play Other Oldschool Music entries under emulation or via XMplay/similar.
* Not sure about your chosen format? Ask ahead in the forums, or email for advice.
* Remember: if in any doubt, the best thing you can do is to be detailed and explicit when emailing us queries or your actual entry.
* Entries must be submitted at the party or via email to (rc55 at rc55@rc55.com, subject heading: 'sundown094chmod' ?).
* Remote entries are welcome.

http://www.sundowndemoparty.org
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79
The Lobby / What sequencing (or DAW) software do you use?
« on: August 26, 2009, 15:48:54 »
What software (or indeed hardware, if you count the built in sequencers) do you use to make your music?

I understand a lot of people have moved from trackers to sequencers over the years, but I found myself in the strange position of doing the opposite. I have used Cakewalk Pro Audio 9 for a decade up until 2007, and a very short period of time working with Sonar, but I was becoming uninspired so I decided to change my work flow - and I turned to tracking after seeing (and watching) what was possible with the demoscene tunes I had heard.

First of all was rediscovering AHX on the Amiga in 2006, pumped out 20 tunes in a month then got bored with that, but that was really before I got into problems with the old inspiration while sequencing.

Then I decided to give Renoise a go, because I found that it blended the most important parts of a DAW with a new way of working for me - tracked channels. I KNOW it's not a tracker in a classical sense, but you can not deny it's method of working is.

So for me, I'm an ex. sequencer for now. But I still have all my hardware and will definitely have to use it again at some point.

So I ask you:

What's your sequencer and why do you use it?

Are you clinging to an ancient version of it because the newer ones suck?

If you're not into sequencing, but are into tracking, what do you find are the advantages and disadvantages?


80
Forum Rules & Info / IRC Channel
« on: August 26, 2009, 14:58:32 »
Our IRC channel is on:  irc.esper.net

Channel: #modarchive

Code of conduct

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