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Messages - ModTomIT

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31
The Lobby / Re: Things you don't like in modules
« on: March 11, 2016, 21:26:43 »
As someone who has had classic piano lessons for ten years, I can say that I dislike listening to piano-only music repeatedly just as much as I dislike listening to the same square wave sample again and again. ;)
We have had the means to innovate for at least the last century, so why latch onto an old concept that existed because there was no other way?
Remember, the thread title is "Things you don't like in modules", not "Things that are universally disliked".

Well, I just wanted to give my perspective on the practice. I, of course, cannot convince you to like my music and that's okay.

32
The Lobby / Re: Things you don't like in modules
« on: March 11, 2016, 08:13:14 »
It's not specific to modules (why should it?), but people re-using the same samples/instruments again and again and again... for me it's a sign of lack of creativity. If every of your tunes sounds the same, expect me to get bored very quickly.

You of course may have any opinion you want, but consider that there are many more aspects to music than the samples used, and I do not see how using the same samples for different songs over and over again is different from composing for the same instrument over and over again. No one would criticize for instance, Chopin, for composing for the piano only for much of his career. I am guilty of using a single square sample in much of my music, and I did so to make beauty out of the fundamental waveform of digital electronics. I want to say though, the music only sounds the same if you don't take into account other aspects of the music besides the timbre. I believe the creativity lies in the harmony, melody, song development, etc.

Of course I've largely moved on from using a single square sample but I felt it necessary to defend the practice.

33
I listened to the first few tracks and I liked them, so I bought it. Looks like I have a lot of listening ahead of me!

34
The Lobby / Chiptune aesthetic not just for nostalgia?
« on: January 31, 2016, 09:15:05 »
I was thinking that I don't really value the chiptune aesthetic for nostalgic reasons. Maybe a little in some cases, but I find that the waveforms express pure geometric beauty in sound which is valuable for all times and ages to come. So really a chiptune is using waveforms in their purest, most archetypal form to make music. And that's some powerful stuff that will probably be around in future generations too. Thoughts?

35
The Lobby / Free music
« on: January 02, 2016, 22:20:52 »
Speaking as someone who offers most of his music for free only as IT files, and also has some available for whatever price people are willing to pay, including nothing, I was wondering what people thought about free music? The idea of free culture is big here I've gathered. We all need to eat, but should maybe music become something that people do just because they want to, to make others feel good, unveil forms through art, explore the imagination, impress the opposite sex, etc, without money being a factor? I can't sell music anyways because you have to not be afraid of humans to sell music and sell yourself, so I make free music by default partially.

I was making music with FL Studio and got pretty good at it but I went back to tracker music because as I got older I stopped using stuff I didn't have the legal right to use and I can't afford a modern DAW. So I went back to OpenMPT, which I started using back when I was a young teenager and it was called MODPlug Tracker. And I've used the other trackers and it's the best tracker then and now, hehe. So I guess my modus operandi is free, but legit.

If you make music for free, what do you think?

36
The Lobby / Re: I noticed something....really bad
« on: December 28, 2015, 11:23:03 »
Somehow I doubt that a  drop like that could happen. I would imagine it has to do with changes in how that service collects information. There could have been a massive schism in the scene and I wasn't aware of it though...I don't follow scene stuff except to listen to the delicious modules posted here.

37
The Lobby / Re: Not sure which languages to learn
« on: November 10, 2015, 01:06:36 »
Hi, I am dreaming of becoming a polyglot.  Right now, I am learning some Japanese because my family is traveling to Japan again net year.  I already know some vocab, grammar rules, and I can read hiragana and katakana, but I feel that my Japanese is still very limited.  My Japanese is what the topic is about, but the languages I want to learn in the future.  I heard that I should learn Latin if I am becoming a scientist or doctor, but is Latin necessary for college?  I don't feel motivated in learning Latin.  I also don't know if I want to become fluent in Japanese.  The languages I'm interested in learning are huge languages such as Spanish, Mandarin, French, and Arabic.  I might learn Japanese and Latin, then Spanish and Mandarin, and then French and Arabic, but which ones are the most important right now?

Hi, Japanese is a wonderful, complex language. Like many people who make mods I have a thing for Japan and travelled there recently. I knew enough Japanese to order food, read or guess at the meanings of signs written in kanji, and that was after several months of (constant) self study. I could say things in Japanese, but found it difficult to have a conversation at all. I could communicate basic things though...with a combination of my bad Japanese and various degrees of English knowledge on the part of people in Japan we could communicate enough. I will continue to learn Japanese and will return to Japan.

You know about Japanese but consider that it really is perhaps the hardest language in the world to learn. Some say it isn't, but things like multiple readings for kanji, sometimes in the double digits, and counters, are very time-consuming and frustrating to learn. If you want to learn Japanese, I suggest you focus on it exclusively for a long while.

Latin is not as important as it used to be, but it helps in learning Spanish, French, Italian, or Romanian, and its the language of the Roman Catholic Church, and many famous works are written in some version of Latin, so there's that.

If you live in North America, Spanish is very useful, and in most places in the Americas, its essential. Its also useful in Spain, or course! Spanish is an easy language to start with but difficult to master.

Mandarin is the language of the elite in China, in government and business, and hundreds of millions of normal folks in the Chinese mainland. The Chinese diaspora in the West and the people of Hong Kong tend to speak Cantonese and other dialects I do believe, so consider that. Mandarin relies on tones, which makes pronouncing it correctly difficult. Consider also that Mandarin since mid 20th century uses a simplified set of ideograms which are different than those used in Hong Kong, Singapore and by the Chinese diaspora in the West.

French is a useful language, spoken in Africa, Quebec,  France, and other scattered places around the world. Many great works of literature have been written in French.

Arabic is a language which is spoken in many countries, if you were looking for a language of global import, I would not hesitate to learn Arabic.


38
The Lobby / Re: Japanese computer music scene?
« on: October 23, 2015, 18:23:46 »
Unfortunately, I don't know any program to make music for YM2608. I do know AY-3-8910 though, and there is a lot of program to write music for AY-3-8910 (including ppMCK, VGMCK, XPMCK, Vortex Tracker, and others; eventually FamiTracker will support it too).

It could be added to VGMCK perhaps (the intention is for VGMCK to eventually support all sound chips of VGM format). The program for VGM creators list includes only the emulator "Neko Project 21" as the program that can output VGM using YM2608.

I do know of other Yamaha FM chips and have worked with emulations of them; the VRC7 sound on Famicom is a variation of OPLL (VRC7 has different built-in instruments and has only six channels with no rhythm channels). I have written music for it using ppMCK.


Thanks for the info. I've been on a weird kick trying to find obscure sound chips (at least, obscure for where I live). Speaking of the AY-3-8910, it would be perfect for another thing I'm thinking of doing...I make a lot of modules that only use a square wave sample, to recreate the limitations of making music for an old sound chip. What I was thinking of doing was making recordings of some of my music being played back on an old sound chip. Most of my music would need 4 channels of square wave, but I've got a batch of songs I've been making lately that only use 3 channels, which could be reproduced on an SN76489 (or the clone Sega made for Master System/Game Gear) or AY-3-8910. I was leaning toward just retracking the music on DefleMask and getting a flash cart for my Master System to playback the music, then recording it, but the AY-3-8910 sounds superior in some ways, or so I've read (I don't have anything that uses an AY-3-8910 but I was thinking of getting an MSX..). Anything that uses the AY-3-8910 that could be as easily used as the Master System? Alternatively, if I were to make something that converts impulse tracker modules (ignoring the sample(s)) for playback on Master System, what do you think would be a good starting point (in terms of availability of source code  as a starting point for that kind of thing?) I'm thinking converting impulse tracker patterns to a MML wouldn't be too bad would it? Just take s playback engine and make it output text instead of sound...Then we can make stuff in Impulse Tracker supporting programs that plays on video game systems!

I've thought of some more common systems like the Gameboy (not enough square channels), NES (not enough square channels, again) and Sega Genesis (using FM synthesis to make square waves is cheating, but there's a built in SN76489 clone...but it'll sound the same as the Master System).

39
The Lobby / Re: Japanese computer music scene?
« on: September 28, 2015, 06:44:41 »
Do you know what sound chips it is? I know a few things about some sound chips

Well, lets start with the PC-9801.

The PC-9801, a popular Japanese computer used a Yamaha YM2608, which sounds like it might be interesting to compose for. From wikipedia:

Quote
YM2608, aka OPNA, is a sixteen-channel sound chip developed by Yamaha. It's a member of Yamaha's OPN family of FM synthesis chips, and the successor to the YM2203. It was notably used in NEC's PC-8801/PC-9801 series computers.

The YM2608 comprises four internal modules:

FM Sound Source, a six-channel FM synthesis sound system, based on the YM2203
SSG Sound Source, a complete internal implementation of the Yamaha YM2149/SSG, a variant of the popular AY-3-8910/PSG for producing three channels of square wave synthesis.
ADPCM Sound Source, a single channel for samples in 8-bit ADPCM format at a sampling rate between 2-16kHz
Rhythm Sound Source, a six-channel ADPCM system, enabling playback of six percussion "rhythm tones" from a built-in ROM
The FM Sound Source module includes six concurrent FM channels (voices, twice as many as the Yamaha YM2203), four operators per channel, with dual interrupt timers and an LFO. It also includes eight possible operator interconnections, or algorithms, for producing different types of instrument sounds.

The SSG, or Software-controlled Sound Generator, is Yamaha's YM2149 programmable sound generator. The YM2608 includes the SSG's 3 sound channels and dual 8-bit GPIO port.

Sounds cool. Anyone know of any trackers or music scene based on this hardware?

40
The Lobby / Japanese computer music scene?
« on: September 20, 2015, 19:54:14 »
Hey, I was wondering...there were some computers with interesting sound chips that were produced and used almost exclusively in Japan in the 80s and 90s...surely a computer music scene must have existed for these...anyone have any info? What I could find was sparse.

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