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Author Topic: PSP Port (now that it's open source)  (Read 28647 times)

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dj io

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Re: PSP Port (now that it's open source)
« Reply #10 on: April 16, 2008, 17:32:33 »

a IR keyboard makes no sense, becuase the newer PSP Slim doesnt have a IR port (sadly).

But talking about Playstation:

What do you guys think of a PS2 port? The PS2 can handle USB Keyboard/Mouse & USB Mass Storage

most(?) people still have an older phat psp.   and an official sony keyboard is supposed to be coming out to work with the slim models eventually (sometime this year?).  support for that could be added later conceivably
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dr_mabuse

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Re: PSP Port (now that it's open source)
« Reply #11 on: April 16, 2008, 17:43:30 »

good to know, i only have a slim psp  :D
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pailes

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Re: PSP Port (now that it's open source)
« Reply #12 on: April 16, 2008, 21:06:49 »

Well, if I had the time and the motivation I'd give it a try, but this time someone else needs to do the job. I simply can't, that's one of the reasons why we decided to release the code :-\
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dj io

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Re: PSP Port (now that it's open source)
« Reply #13 on: April 16, 2008, 21:49:36 »

alright.  c++ for dummies, here i come!
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license

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Re: PSP Port (now that it's open source)
« Reply #14 on: April 17, 2008, 23:34:33 »

alright.  c++ for dummies, here i come!

same here! :D
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dj io

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Re: PSP Port (now that it's open source)
« Reply #15 on: April 17, 2008, 23:36:23 »

alright.  c++ for dummies, here i come!

same here! :D

do you have an ir keyboard?  do you know anything about coding?  maybe we can band together, assuming we can't find someone else interested.   let me know, and i'll also post on some psp forums tonight
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dr_mabuse

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Re: PSP Port (now that it's open source)
« Reply #16 on: May 07, 2008, 03:02:22 »

i will talk with some ps2 (no PSP) dudes next time, becuase i think a PS2 port makes also some sense, because you can use any USB hardware (keyboard, mouse, mass storage and so on...) and its also possible to start homebrew software without a modchip on a PS2 (using MAX Media Player or other boot discs)...

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Deltafire

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Re: PSP Port (now that it's open source)
« Reply #17 on: May 07, 2008, 18:43:06 »

If libSDL supports USB keyboards on the psp/ps2 there's a chance that Milkytracker will work with them as is.

Milkytracker does currently compile for the psp with no problems (or did last time I tried it), so simply build a binary and try it.

Here is a binary I built earlier (in fact, the same one that is shown in the video). You may have to magically convert it to an eboot thing to get it to run, or use PSPLink.
« Last Edit: June 03, 2008, 20:38:47 by Deltafire »
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dj io

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Re: PSP Port (now that it's open source)
« Reply #18 on: May 08, 2008, 20:13:51 »

If libSDL supports USB keyboards on the psp/ps2 there's a chance that Milkytracker will work with them as is.

Milkytracker does currently compile for the psp with no problems (or did last time I tried it), so simply build a binary and try it.

Here is a binary I built earlier (in fact, the same one that is shown in the video). You may have to magically convert it to an eboot thing to get it to run, or use PSPLink.

I will certainly try that.  Thank you!
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null1024

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Re: PSP Port (now that it's open source)
« Reply #19 on: May 18, 2008, 00:46:05 »

Couldn't there be support for an onscreen keyboard as well? (you'd select the keys with the thumbstick, move around the tracker with the digital pad)
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