Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Pages: [1]   Go Down

Author Topic: ARM processor build  (Read 5570 times)

0 Members and 1 Guest are viewing this topic.

usrfriendly

  • Newbie
  • Offline Offline
  • Posts: 122
    • View Profile
ARM processor build
« on: June 19, 2008, 09:24:15 »

I don't know much about programming, but I was looking on the Milkytracker website, and I cam across this chart that showed compatible hardware, and it mentioned ARM, which is in testing, i believe, can't find the page right now.  Does this mean there is a chance of it being released for the Nintendo DS, among other units using ARM processors?
Logged

pailes

  • Milkytracker Moderator
  • Rising Star
  • *
  • Offline Offline
  • Posts: 287
    • View Profile
Re: ARM processor build
« Reply #1 on: June 19, 2008, 20:51:28 »

MilkyTracker is written in a platform independent fashion, it can be run on any CPU, but not on every OS and not in every screen resolution. MilkyTracker either runs in 320x240 or in 640x480 and above. Everything else needs major porting work to adjust the user interface code. The FAQ tells you.
Logged
Pages: [1]   Go Up