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Author Topic: Getting started  (Read 11492 times)

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Salvage

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Getting started
« on: July 04, 2008, 10:14:48 »

I've been using FamiTracker, LSDJ and Nanoloop, and now want to reprogram my tracks in MilkyTracker. Does anyone know how to get started? The Manual is nice, but I would like some official tutorials. I checked out Youtube, but I need even more basic.
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raina

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Re: Getting started
« Reply #1 on: July 04, 2008, 15:08:23 »

Official tutorials would be front and center on the website if they existed, which they don't. A wiki based user manual is planned.

Salvage

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Re: Getting started
« Reply #2 on: July 05, 2008, 03:45:32 »

Ah. Well, getting notes to play would be important. Starting from scratch, I can enter notes, tweak instrument settings, etc. but there is no audible sound upon playback. Is there some checkbox I'm missing somewhere?
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pailes

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Re: Getting started
« Reply #3 on: July 05, 2008, 21:39:45 »

Ah. Well, getting notes to play would be important. Starting from scratch, I can enter notes, tweak instrument settings, etc. but there is no audible sound upon playback. Is there some checkbox I'm missing somewhere?
You're probably missing samples :) MilkyTracker is no synthesizer, you need samples for audible results.
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Salvage

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Re: Getting started
« Reply #4 on: July 10, 2008, 10:51:37 »

Ok, thanks I am trying to draw waves in now. Is there a way I can unlock the draw button?
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Kmuland

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Re: Getting started
« Reply #5 on: July 10, 2008, 11:48:11 »

do not use the draw button to draw.

Press the shift key and move the mouse  ;)
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raina

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Re: Getting started
« Reply #6 on: July 10, 2008, 12:09:07 »

Don't listen to him. ;) To each his own. Of course you can use the Draw button, that's why it's there. At first I thought you meant you couldn't figure out how to depress a sticky button (it's just another click) but then I realized what you probably meant: The Draw button (as well as the majority of the buttons) is unavailable when there's no sample data you can process. What you need to do is first create a blank sample and then you can get to modifying it, by drawing for example.

So:
1. Open the sample editor context menu (right-click, cmd-click or tap'n'hold depending on the system).
2. Select New.
3. Input sample length. If you're making a simple chip instrument, 16, 32, 64, and 128 for example are good sizes. Percussion samples need to be longer, like a 100 times.
4. Draw. And don't forget to enable looping in order to get more than just a click out of your wave.

You might have noticed the generator options in the context menu. All the basic wave forms and noises are there so that's good raw material for chipping.

Salvage

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Re: Getting started
« Reply #7 on: July 11, 2008, 10:32:14 »

That must be what I'm doing wrong, Raina, thanks! Your step by step is much appreciated, Unfortunately I am unable to proceed. On my XP machine, I go to what I'm assuming is the sampler editor by clicking the "smp. ed." button. But once there, I don't see "new". There is  "load" but that just wants me to point to an existing file, whereas I would just like to make some simple chiptune 8 bit waveforms, like you said. I'm using v0.90.80.
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raina

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Re: Getting started
« Reply #8 on: July 11, 2008, 13:32:03 »

You're in the right place, now just open the context menu by right-clicking on the waveform display.

Salvage

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Re: Getting started
« Reply #9 on: July 12, 2008, 05:33:34 »

I see, thanks again, Raina. Bit of a learning curve for me, but with your help I have gotten on track.
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