Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Pages: [1]   Go Down

Author Topic: Reducing muddiness..  (Read 6439 times)

0 Members and 1 Guest are viewing this topic.

SaxxonPike

  • New User
  • Offline Offline
  • Posts: 14
    • View Profile
Reducing muddiness..
« on: September 25, 2008, 16:39:04 »

Hi,

I've been working on this module for a few days now and I can't figure out how to make each part a bit distinct from each other. They all seem to run together. Especially in the third and fourth patterns.

http://saxxonpike.googlepages.com/Never-mod-beta1.zip

I created all the non-percussion samples myself so they aren't a problem to change. Any advice would be greatly appreciated :)

(Well, anything other than "switch to a better format". :P I don't tend to think outside the box - I'd rather take the box that's there and make the most of it.)
Logged

barryvan

  • I can't decide if you're adorable or creepy.
  • Newbie
  • Offline Offline
  • Posts: 130
    • View Profile
    • barryvan
Re: Reducing muddiness..
« Reply #1 on: September 25, 2008, 17:53:19 »

It doesn't sound too bad to me - I've heard much worse! :D

Basically, you've got to give each instrument its frequency space to live in. Generally speaking, that involves reducing the amplitude of those frequencies in the other instruments. It's a bit hard to do that properly when you're dealing with samples played at different frequencies, though. :/

Moving to higher bitrate samples might help a little, too, if that's possible.

Nice little track, btw. :) But that low sine in the final pattern kinda messes with my ears. :/
Logged
www.barryvan.com.au - design & music

the barryvan compo - Bimonthly inspiration-based compo

barryvan  @ Last.fm

SaxxonPike

  • New User
  • Offline Offline
  • Posts: 14
    • View Profile
Re: Reducing muddiness..
« Reply #2 on: September 25, 2008, 18:31:09 »

It's not difficult when I'm constructing all the synths myself :) So maybe something like a HP filter on the 303 sample. I'm not really constructing all the sounds as a whole, just individually. So each sample kinda covers all parts of the spectrum.

Thanks for the advice.

Edit: Also, as for bitrate, well... using the current samples, I'm reaching both octave limits for ProTracker on that sample. I could double up on it for low and high frequencies without a problem though.
« Last Edit: September 25, 2008, 18:42:05 by SaxxonPike »
Logged

raina

  • Milkytracker Moderator
  • Great Poster
  • ***
  • Offline Offline
  • Posts: 719
    • View Profile
    • raina.kapsi.fi
Re: Reducing muddiness..
« Reply #3 on: October 04, 2008, 13:02:32 »

Making a resampled copy of your sample indeed helps in a tight .MOD spot. And in the best case you'll find another use for the "new" sample in the song.
Pages: [1]   Go Up