Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Pages: [1]   Go Down

Author Topic: lines per beats  (Read 8647 times)

0 Members and 1 Guest are viewing this topic.

gulgolf

  • New User
  • Offline Offline
  • Posts: 3
    • View Profile
lines per beats
« on: November 14, 2008, 00:24:11 »

hi i was just wondering if there is any good tutorials explaining what (lines per beats) exactly is?

best regards :)
« Last Edit: November 14, 2008, 13:11:18 by gulgolf »
Logged

Saga Musix

  • TMA Moderator
  • Top Poster
  • ****
  • Offline Offline
  • Posts: 2571
  • I love OpenMPT! And Modules! And TMA! And Pie! :>
    • View Profile
    • Saga Musix - free module music and more!
Re: lines per beats
« Reply #1 on: November 14, 2008, 13:14:44 »

i'm, not sure if i got you 100%, but basically, you can use as many lines in a tracker for a beat as you want. in a normal setup, 4 rows in a tracker would be one beat. however, if you reduce the ticks/row count (e.g. with A03 (IT, S3M) or F03 (XM, MOD)), you could for example use 8 rows per beat which gives you more accuracy.
Logged
» My TMA artist profile
» Visit my music site: https://sagamusix.de/ [de, en]
» Visit my programming website: https://sagagames.de/ [de]
» Open ModPlug Tracker

gulgolf

  • New User
  • Offline Offline
  • Posts: 3
    • View Profile
Re: lines per beats
« Reply #2 on: November 14, 2008, 14:09:20 »

I understand why my question is difficult to understand sorry for that.

the thing i don't exactly get is the (speed=lines per beat=ticks)

I have been reading a lot about but still don't get it
a visual explanation of it would diffidently be cool!!
or just a very simple explanation

for example: 3 ticks per beat how would you explain that?

from what i understand this is the essence of tracking..
therefor I feel a little bit dumb for asking but then again I have to understand it :)

PS. again A video regarding this would be very nice indeed.
but also just a easy to understand explanation would be nice
Logged

Saga Musix

  • TMA Moderator
  • Top Poster
  • ****
  • Offline Offline
  • Posts: 2571
  • I love OpenMPT! And Modules! And TMA! And Pie! :>
    • View Profile
    • Saga Musix - free module music and more!
Re: lines per beats
« Reply #3 on: November 14, 2008, 18:33:03 »

it would be even harder to explain with a video i guess, i'll try to explain it from the technical standpoint.

the "tick" unit is the smallest unit in a module. it derives from the screenmode that the old Amiga machines used and i think it's 60hz. So 60hz is the smallest unit you can get. Based on this unit, you have "rows" in your modules. A row has 6 ticks as a standard value in all trackers (you can see that for example in modplug tracker in the toolbar, it should display something like "Ticks / Row: 6"). this internal division is there to scale sliding effects (volume slides, pitch slides and all the jazz). so if you set the Tick/Row to 3, one row is half as accurate when it comes to sliding (e.g. it will slide only half a note down instead of a whole if you're using a "portamento down" effect"), but it will also be double speed. now we come to the beats. The standard BPM rate in any module is 125 BPM and you get those if you put a beat on every 4th row. So every 2nd row is 1/8 and every row is a 1/16. If you use only 3 ticks/row, this will split up further: Every 8th row is a beat, every 4th row is 1/8, every 2nd row is 1/16 and every row is 1/32 (you should know that from music theory).
Logged
» My TMA artist profile
» Visit my music site: https://sagamusix.de/ [de, en]
» Visit my programming website: https://sagagames.de/ [de]
» Open ModPlug Tracker

gulgolf

  • New User
  • Offline Offline
  • Posts: 3
    • View Profile
Re: lines per beats
« Reply #4 on: November 14, 2008, 19:43:47 »

HI Jojo.

thanks for your patience.

I see it now.
that's a good way of explaining the ticks
I will now try to practice it on my tracker

PS.I also understand that it's very difficult to explain on a video!
because you cant see them therefor i think i got it now=)

cheers man! you have been very helpful!!



« Last Edit: November 14, 2008, 19:59:55 by gulgolf »
Logged
Pages: [1]   Go Up