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Author Topic: UPDATE #3: Android Proof of Concept Player  (Read 49163 times)

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laserbeak43

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #10 on: July 14, 2009, 15:10:15 »

I'd love to be able to help/learn. How can i join this project(if possible)? I'd like some practice with android programming as well as blargg's libs
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Garian

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #11 on: July 15, 2009, 16:18:34 »

I tried loading a few .vgz (genesis/megadrive .vg.gzip) files when i saw that the game music library you're using supported them, but they wouldn't actually play, the time-bar would scroll along but there was silence.  I tested out KSS while writing this and it wasn't extensive, but it works and sounds pretty good to me, subsong detection seems to work fine.  I don't have any AY files to check out, nor any .HES files, but I'll ask some friends of mine if they have any to send my way.  Major thanks for the continued support :)
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m0d

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #12 on: July 18, 2009, 11:04:40 »

@sasq is there a way you can prevent the player from closing when switching to another app? normally it's fine, unless you switch to say, another app after that too, then android closes the process down :(

also, what happens when someone calls the phone, will the player auto-stop?
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sasq

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #13 on: July 18, 2009, 12:37:56 »

Hmm ? It's not supposed to stop playing unless you press pause or use Quit from the menu - the player should run in the background. What exactly is happening?

I haven't thought about incoming calls yet, goes on my TODO list.
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m0d

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #14 on: July 18, 2009, 12:51:59 »

im trying to reproduce it now, and funny thing is this used to happen a lot, and now its now. the only difference is that im now running off battery... since audio sucks a lot of power i usually put it on the charger while playing, so maybe that is related somehow, im not at home atm, so i'l check it later.
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sasq

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #15 on: July 18, 2009, 13:09:59 »

I tried loading a few .vgz (genesis/megadrive .vg.gzip) files when i saw that the game music library you're using supported them, but they wouldn't actually play

I don't think I compiled with libz support, should be pretty easy to fix.


I'd love to be able to help/learn. How can i join this project(if possible)? I'd like some practice with android programming as well as blargg's libs

Well I'll probably give read-only access to the source repository when I've cleaned it up a bit (for instance right now I'm using the android source to build the native code since I started just before the official NDK was released).
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m0d

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #16 on: July 24, 2009, 14:22:44 »

Any news of an update soon? :D
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laserbeak43

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #17 on: July 24, 2009, 21:53:06 »


I'd love to be able to help/learn. How can i join this project(if possible)? I'd like some practice with android programming as well as blargg's libs

Well I'll probably give read-only access to the source repository when I've cleaned it up a bit (for instance right now I'm using the android source to build the native code since I started just before the official NDK was released).

I'll be waiting!! :)

-edit-
btw,
seems that the player will list .nsf tracks but only play the first.
« Last Edit: July 24, 2009, 21:57:52 by laserbeak43 »
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shagrath

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #18 on: August 04, 2009, 00:25:07 »

just registered to say I'm very happy to listen to my mods, on the go  :D ... Thanks a lot for this project !
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STuFFk

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Re: UPDATE #3: Android Proof of Concept Player
« Reply #19 on: August 14, 2009, 22:46:11 »

Hi,

nice piece of code !

is there a chance you give your player as a standalone lib for android java sdk one day ?

I'm interrested for game or little app development (freeware only) and I would love to add some good old mod or xm in them, but using pure java player is painful & IMO very slow...

thanks, and keep going !
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