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Author Topic: What is up with multichannel recording?  (Read 8895 times)

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LokiClock

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What is up with multichannel recording?
« on: November 27, 2010, 03:08:27 »

I've checked the box, set 32 jam channels, and I still can't play a chord.
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raina

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Re: What is up with multichannel recording?
« Reply #1 on: November 27, 2010, 20:38:38 »

I think the box is actually useless. ;) But to record multichannel, you have to mark the channels you wish to record on by right-clicking the channel scopes.

LokiClock

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Re: What is up with multichannel recording?
« Reply #2 on: December 01, 2010, 01:53:55 »

Oh yes, I marked them also. But it still enters them in sequence on the leftmost track in the selection!
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raina

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Re: What is up with multichannel recording?
« Reply #3 on: December 01, 2010, 10:59:58 »

I don't know what to say. It works here, and I just tried even with all of the Multichannel options and Jam channels unchecked. Unless of course you're editing and not recording. Is that the case? Then every key press will naturally bump the cursor ahead, unless you set Add to 0 and move manually after entering a chord.

LokiClock

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Re: What is up with multichannel recording?
« Reply #4 on: December 18, 2010, 19:26:25 »

Yes, that's what I should have said. I can play them fine, but I need to be able to record them.
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LokiClock

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Re: What is up with multichannel recording?
« Reply #5 on: January 07, 2011, 14:09:38 »

I dug around in the source, and found it to be an incomplete project.

There's a commented-out line in the source that allows multichannel editing, but the change of channel occurs whether or not the present channel is empty (making it difficult to read the music), and before the sample is written (so that selecting the 1st track writes to the 2nd).

Location:
PlayerController.cpp
PlayerController::getNextRecordingChannel()
return (currentChannel+1)%module->header.channum;
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