Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Pages: 1 2 [3]   Go Down

Author Topic: duplicate modules  (Read 110025 times)

0 Members and 1 Guest are viewing this topic.

cheesecake

  • New User
  • Offline Offline
  • Posts: 5
    • View Profile
Logged

looper231

  • Newbie
  • Offline Offline
  • Posts: 100
  • Casual guy
    • View Profile
    • My site
Logged
"Beyond the reach of human range. A bit of evil. A touch of strange" - Paradox

lowfreekwenzeeozzillation

  • New User
  • Offline Offline
  • Posts: 4
  • transfem doofus with an animal crossing addiction.
    • View Profile
    • all my links on linktree.
Logged
- signed by freek.

looper231

  • Newbie
  • Offline Offline
  • Posts: 100
  • Casual guy
    • View Profile
    • My site
Re: duplicate modules
« Reply #24 on: November 05, 2024, 13:21:31 »

https://modarchive.org/index.php?request=view_by_moduleid&query=104218
is a duplicate of
https://modarchive.org/index.php?request=view_by_moduleid&query=42560

Merging with ID 42560

(there could be other dupes assigned to jogeir, if any are found, to be reported :) )
Logged
"Beyond the reach of human range. A bit of evil. A touch of strange" - Paradox

looper231

  • Newbie
  • Offline Offline
  • Posts: 100
  • Casual guy
    • View Profile
    • My site
Re: duplicate modules
« Reply #25 on: Yesterday at 11:58:46 »

https://modarchive.org/index.php?request=view_by_moduleid&query=66427
looks like to be a duplicate of
https://modarchive.org/index.php?request=view_by_moduleid&query=77578

2nd link matches the filename of the one in modland, so I'm merging with ID 77578
Logged
"Beyond the reach of human range. A bit of evil. A touch of strange" - Paradox
Pages: 1 2 [3]   Go Up