Nothing to Say (din_0001.it)
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Release No.2 L ML MH H on ITv2.14p4 Equalizer _ 000-008, 016-006, 096-004, 127-006 + - - - - - - - - - - - - - - - Song Info - - - - - - - - - - - - - - - + "Nothing to Say" by DIN Copyright (c) 2003 Gauche Music 5min12sec 93.75bpm 4/4 Begun: Mar.18.2003 Completed: Oct.29.2003 +---------------------------Legend----------------------------+ | | | orp- Orangator 2.0 Preset | | mgd- .WAV from McAvee Internet Guard Dog (over button) | | ma- Sample Collection(s) C/O The Mod Archive | | ps- Free Samples, Pitchshifter CD "www.pitchshifter.com" | | sdp- Paul's Sound Designer 2.2 Preset (yee-haw! love it!) | | | | Ripped Samples | | 1- None yet...This is here out of habit. | | | +-------------------------------------------------------------+ Commentary: It started as a little seed of a bassline, small and uninteresting. From there it grew into a healthy, grim stalk-of-a-song, moving with a small assortment of sounds picking up the theme. Ummm...Errrr... It did start as a little bassline, playing out a steady, repetitious beat, but I added the octaves to spice things up. I hope it worked... My goal was to create a slow song, something I seem to have a great deal of trouble doing anymore. I invariably end up throwing in far too many 16th notes and then decide to change my drumline into a quarter-note-driven techno/dance/trance/(disco) beat. After that, my brain turns to nonterminating repetition, and something brown and smelly hits the fan. Fortunately, I conceived a melody before I got too far into the song, something I can't or don't usually do. Much to my chagrin, this kind of development is a bit of a fluke for me. I'm glad it turned out the way it did. This is also my first real attempt at using the resonant filtering. I just recently replaced my old processor with an MMX, so I finally got to see (or hear, rather) what all the fuss was about. This is also one song I'm satisfied to call DONE, unlike my first release (which I haven't yet released, actually). That song is still awaiting some tweaks so it isn't quite so monotonous. That's about all for this one, people. I love this scene. Trackers rule. So long. Thanks go to: -God, being the inventor of things like music and hearing. For strength, patience, and inspiration. -Jeffrey Lim and the crew that helped him put this program together. Many, many thanks and blessings. -The Mod Archive, for all of the samples and MODs there to be used and appreciated, and for making it easy to search for things within the site. Keep up the great work. -Agent Orange, for making Orangator 2.0 and providing all the sweet presets. I'm looking forward to Virtual Orangator. -Nasca Octavian Paul, for making Paul's Sound Designer 2.2 and all of those great presets. God bless and good luck. I hope you get a job worthy of your talents. -Of course, anyone who likes this and/or any other tunes I end up releasing. Hey, what's this brown stuff on my nose? ******* **** ** *** ******* ** ** * * ** ** *** * * ** *** * ** * * ** ** * ** * * ** * *** * ** ** * ** ******** ** *** **/Christopher Brewer Got feedback? Contact me with your take on things in the universe. (or adjust your gain...) E-Mail: chrisbrewer_bellsouth.net * Use Impulse Tracker 2.14 or better, or OpenCP, for playback. Sure, there are some pops and clicks in it, but ModPlug Tracker screws up the Resonance and that SUCKS MAJOR. I still like ModPlug, but Impulse plays it like I made it. Otherwise it'll sound too bass and muffled (the filtering works just fine on MPT). Although, Cubic Player does strange things to the retrigger effect. Sometimes it sounds right, sometimes it's off. <sob> Oh well. If you must use ModPlug, be sure to adjust the Q-factor sliders in the Instrument tab for instruments 3 (202 Wide), 6 (Empty), and 12 (Percussion). Set them at around 60-70% for a reasonable approximation. Enjoy.
Bass Synth Bass 202 Wide Pizzicato-ish String Pad Empty Synth Sweep Synth Sweep 2 Choir Pad Pads Percussion Button Bass mgd Jungle 01 orp Bass Drum 02 ma Snare Drum 07 ma R CR-78 Closed Hats ma R CR-78 Opened Hats ma Synth Bass ps 202 Wide 1 ma 202 Sweep 2 ma Crash Cymbal 1 ps Empty orp Snare Drum 22 ma Bass Drum 32 ma Typhoon Close Hihats ma Filter 0 sdp PN Saw 1 sdp Snare 37 ma Filter 0 (reversed) sdp Choir 5 sdp ACP Pad 1 sdp TR-909 Crash(D0) ma ------------------------- "Nothing to Say" by DIN (c) 2003 Gauche Music ========================= Shift F9 for legend and song info... -------------------------
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It's really nothing to say. I can't classify this composition exactly, because it's not a sample of pure style. The listener will find a hot mix of several different styles - something from trance, something from industrial or even rap. It sounds powerfully and depressing - nice choice for someone's extermination during the multiplayer combat. But the main bass line is very monotonous - adding more variety could enhance this tune. The sound line is clear enough - I've found no secondary noises or sample craps. I was listening this tune with XMplay (MOD settings: sinc interpolation, sensitive ramping, surrounf is turned off and playback mode is set to FT2) and there were no peaks of amplification, playback corrupptions or something else. There are several mistakes with samples panning, cause I can't say it is great idea to move hihats into the depth of stereo channel.