Beyond the Highest (highest.s3m)
Random | New Additions | New Ratings | Add to Favourites | Post Comment |
|
Download mirrors generously provided by:
|
Internal Texts *
Bass Drum Snare Rim Shot Ride 1 Ride 2 Opened Hi-Hat Closed Hi-Hat Reverse Crash Timbal Tom Snare Roll Crash Major Strings Minor Strings String Hit Orchestra Hit Bass Glass Plinker Bell 1 Bell 2 Feedback Guitar Clean Guitar Metal Chord Piano 1 Piano 2 Keyboard First Completed: 24/04/98 This Version: 29/04/98 (C)1998 The Avatar
* As per section 1.6 of our terms of use, The Mod Archive does not in any way guarantee the accuracy of the information contained on the website nor does it guarantee that such information will be free of objectionable content or free of content which is unsuitable for minors.
Fun to rewiev a rocktune, somewhat slow and weak in the beginning and alittle spooky, it later progress into strong and little orchestra feeling ala "phantom of the opera" its a really good tune. It is a really shame that the author somehow missed to cut some notes wich led to them ringing out a whole pattern at different locations although all this mess its a really great tune, It is a old s3m so i guess some commands could have been different then or so, i dont really know. The 09 pattern does that, and then 0A is REALLY great and leads my mind to the similar melody in the game "zelda III" on super nintendo. great harmony and feeling to this tune! The command E0B states to be filter of/on on amiga though it looks like he used to mute samples, cut note. It didnt work with FT2 though... :/ so lots of samples lie in the background for a pattern or a half. However he has gotten the drums ALIGHT! The piano vs the strings were a tad off tune though it only gave it some chorus feeling and it could be that the strings are with some fx making it bounce. the tune have great dynamics however and inspite of that major issue one can tell this composor know what he is doing.