BioCore System (spx-biocoresystem.it)
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This module has been spotlit!
Nominated by the crew for either outstanding quality, technique or creativity (or combination of) on 2nd Dec 2021
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Internal Texts *
/======================================================================\ | | | THE SPACE RING | | THIRD RING : BIOCORE SYSTEM | | --------------------------- | | Composed by Sphenx (C) 2008 - 2021 | | provided under CC-BY-NC-SA 4.0 | | | \======================================================================/ /===========\ | TECH INFO |=================\ \===========/ | | | | Version : 5.00 | | | | Running Time : 5:14 | | Active Channels : 64 | | Virtual Channels : 256+ | | Samples : 42 | | Instruments : 97 | | Patterns : 50+15 | | Resonant Filter : Sure :)| | Playback : XMPlay | | | \===========================/ |\| |/| /=======================================================================\ | | | A WORD ON PLAYBACK : This module is very resonant filters intensive | | and I specifically designed it while using XMPlay 3.3 for rendering. | | Using another player may then sound slightly different from what I | | have in ears. | | | \=======================================================================/ |/| |\| /================\ | THE SPACE RING | \----------------------------\ | 03 / 10 : BIOCORE SYSTEM |===========================================\ \==========================/ | | | | "The Survivors" spaceship was heading for an unknown solar system.| | To survive years in space, they needed to sustain an artificial | | ecosystem of nature within the ship. | | | | They created the illusion of a piece of living Earth which would | | help them provide kind of natural environment, a place for | | producing renewable resources and remembering their home ... | | | | | | This central system was known as the BioCore System and was a | | critical part of the spaceship, and as such very important to | | maintain operational at any time. | | | | Due to the limited space of the ecosystem, mainly vegetables | | were grown within the ship and fresh meat became food of | | of the past. Animals would have taken too much place. Though, | | they existed in state of cryogenized embryos. All known species | | of animals, along with all fishes, plants, trees and such were | | kept in their most smallest possible form , controlled by | | the best genetic engineers. | | | | Then, once they'd land on a habitable planet, they would | | artificially release all these beings for a new life. | | | | | | | | But ... sometimes, even in a long boring trip among the stars | | something unexpected can happen ... | | | | Field of asteroids, coming from nowhere, at an incredible speed. | | Not possible to avoid their passage. The Admiral only hoped for | | the ship to pass through without too much damage ... | | | | | \====================================================================/ |\| / | / / | / |\| |\| /=======\ | NOTES |================================================================\ \=======/ | | | | Chip tune ... I guess | | There is no sample larger than 256 bytes in this one. I really wanted| | to work with "simple" waveforms yet shaping them with heavy usage of | | filters to get interesting sounds. | | | | | | While developping it, I wanted it big and small ! Big like a | | full-length music on its own, and small in file size. | | I then used many tricks to reduce patterns data - while adding more | | and more complexity in the tracks... : repeats and reuses of patterns| | using different instruments or track combinations; I considered | | compressing the module as a MO3 (that was around 60 KB) but it | | somehow damaged the overall sounding so I dismissed that idea. | | | | I might say this module was 95% completed by 2010 but I was never | | satisfied enough to release it, then I had other stuff to manage | | and time passed ... A long time ... | | | | Well, so here it is, but I'm tired to work more on this and left | | some stuff less refined than the other parts ("drums" specially). | | Maybe for a next time. | | | | | | Anyway, I hope you will enjoy this as it is ;-) | | | | (Give me 21 SIDs and I would be happy) | | | \======================================================================/ |/| |\| |/| |\| /=========\ | CONTACT |=============================================================\ \=========/ | | | | Let your message travel through the netspace towards this place: | | | | gb_sphenx_hotmail.com | | | \=====================================================================/ ___________________________________________________________________________ BioCore System CC-BY-NC-SA 4.0, (C) 2008 - 2021 - Sphenx ___________________________________________________________________________
Chip:Lead Strings:Pad Synth:Random Square Ding Synth:Random Square F Synth:Noisy Square Synth:SmartBrass Weird Synth:SmartBrass Synth:SmartBrass Soft Perc:Heart Beat Perc:Heart Beat Chip:Noise Chip:Noise Down Synth:Triangle Short Dev Synth:Triangle Short F Synth:Triangle Short +3 Synth:Triangle Short Synth:Triangle Short Auto Chip:Square Bass Short Chip:Square Bass Chip:Square Bass LF Chip:Square Bass +3 LF Chip:Square Bass +3 Synth:Ramp Bass Synth:Ramp Bass Synth:Ramp Bass +3 Str:Mountains F Str:Mountains Short AutoF Str:Background Wave Perc:Drum Str:Bell Str:Bell Short Str:Bell Short +3 Str:Strings Chip:Flute 2 Chip:MotorChip Chip:SawTooth 6 Chip:Bass S Chip:Bass S +3 Chip:Harp Chip:Mountain Fast F Synth:Lead Short Synth:Lead Short +3 Perc:Multi Rythm - 64 Perc:Rythm - 16 Perc:Rythm - 32 Perc:Rythm - 64 Drum Perc:Rythm - 16 Perc:Rythm Perc:Drum Perc:Drum Fast Strings:Pad F Long --- Strings:Pad F 00-40 Strings:Pad F 40-70 Strings:Pad F 70-58 Strings:Pad F 58-30 Strings:Pad F 30-00 Strings:Pad F 40-50 Strings:Pad F 50-00 -- Strings:Pad F 00-28 Strings:Pad F 28-80 Strings:Pad F 80-60 Strings:Pad F 60-40 Strings:Pad F 40-30 Strings:Pad F 30-20 Strings:Pad F 20-00 Strings:Pad F 50-70-00 Strings:Pad F 70-20 - Strings:Pad F 50-20 Strings:Pad F 10-30 Strings:Pad F 25-50 Bass:NoisySquare Bass:Acid0 Bass:Acid1 Bass:Acid2 Bass:Acid3 FX:Drill to Left FX:Drill to Right Voice:Ah1 Voice:Ah2 Voice:Ah3 Voice:Oh1 Voice:Oh2 Voice:Oh3 Perc:Semi Triangle Perc:Drum Noise:Bit Fire Chip:EGuit Lead1 Chip:EGuit Lead1 No Fade Chip:EGuit Lead1 Fast Chip:EGuit Lead2 Chip:EGuitar Filtered Chip:Bubble Echo Slow Chip:Echo Slow Synth:Lead Short FF Chip:EGuit Wah F Synth:Triangle Short F FX:Meteor Fake:Blank SPX:Solo Guitar 1 16 SPX:Solo Guitar 2 64 SPX:Dirty Vibrato 128 SPX:Sine C.04 128 SPX:BaseSine 64 SPX:SmartBrass 64 SPX:DownSizedSine 16 SPX:Harp 32 SPX:Chip Noise 128 SPX:RampDown 64 SPX:Bosse 64 SPX:RandomSquare 128 SPX:Noisy Square 256 SPX:Lead+3 64 SPX:MotorChip 32 SPX:Triangle-Semi 16 SPX:TwoDents 32 SPX:Mountain 128 SPX:StepWave 32 SPX:Lead 64 SPX:Ah1 128 SPX:Ah2 256 SPX:Ah3 256 SPX:Oh1 128 SPX:Oh2 256 SPX:Oh3 128 SPX:NoisySine 256 SPX:DistantMotor 256 SPX:LowNoise 256 SPX:NoisyRamps 256 SPX:HardTriangles 64 SPX:Harpsichord 128 SPX:SawTooth 64 SPX:Triangle 16 SPX:Sine 3/2 128 SPX:RampBass 128 SPX:ComplexOne 256 SPX:TextNoise 256 SPX:Lea 64 SPX:So 16 SPX:Double 64 SPX:BaseSine 64