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YAMAHA 3:Crimes in the city (yam3.s3m)


Info Summary

  • yam3.s3m is a S3M format module. Uncompressed, it is 349.07KB in size and has been downloaded 621 times since Tue 1st Nov 2016 :D

Info Info

  • Mod Archive ID: 179131
  • Downloads: 621
  • Favourited: 0 times
  • MD5: cfe548de603dbdd588f1986f6fdb1ee9
  • Format: S3M
  • Channels: 8
  • Uncompressed Size: 349.07KB
  • Genre: Video Game

License License

artists Registered Artist(s):

 

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comments Artist's Comments

artist En 1995, en plein essor de production “Game Maker”, PPP Team Software lance un nouveau héros, Jack Boost, super justicié super-armé, dans la lignée de Bio Menace, Duke Nukem et autres Super Cobra. Le jeu est assez sympa, et tire assez bien parti des possibilité de changement d’arme de ce petit programme de création de jeu sous MS-DOS, mais une fois de plus, la partie son doit se limiter à de la récup de fichier .CMF

1 an plus tard, j’ai toujours de grand projet pour Jack Boost, et je décide donc mettre en musique un nouvel épisode qui se situera d’abord dans un Zoo, de nuit, avec la bande son d’intro et la musique du stage. S’en suit une course poursuite en voiture, puis un gros vilain boss (avec des sons tirés de Wolfstein 3D) et enfin, la bande son de la séquence de fin de la version Shareware du jeu !

La musique composée sous Scream Tracker III utilise entièrement des samples tirés de mon Yamaha PSR 210.

Déjà plus d’une vingtaine de jeux disponibles chez PPP Team Sofware : Bilou, Biokid, Badman, Blork Carnage, Dragon Ball Z, Twinnbee,… et bientot : Nick Dangerous et Sorcery !

Le choix de produire un fichier .MOD 8 pistes, plutot que du .S3M était dans l’espoir toujours de voir arriver un “plugin” de player mod pour notre Game Maker… que mon frère Pype aurait programmé bien entendu !

In 199, PPP Team Software launched a new super hero with many guns caled : Jack Boost, inspirated from Bio Menace, Duke Nukem and Super Cobra. That funny game once again use all the opportunities of the modest MS-DOS Game Maker software, and let Jack use many different weapons. Anyway, once again i should only re-used some audio music from other game due to the limit of .CMF file format

One year later, i still had great projects for our Jack Boost and I decided to write an long musical environment for a new episode that will begin in a night Zoo, then a car pursuite, a big boss and a end theme for the Shareware version.

Once again the music only use instrument from my Yamaha PSR 210.

PPP Team had already more than 20 games available : Bilou, Biokid, Badman, Blork Carnage, Dragon Ball Z, Twinnbee,…. - cyborg jeff


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Info Internal Texts *



Creative Sound Studio
    ***PRESENT***
"The Adventure Of
 Jack Boost...."
The Second Episode..
Crimes in the City.
here there are sound
track...with
-Crime in the Zoo
 intro & stage
-Shoot on the road
 intro & stage
-The First Boss
 Choot Doomer
-End of the Shareware
 version...
music realised by
Mc Piet with his
YAMAHA PRS 210
this 20-01-96
and sound track
from friends...
for a future games
of PPP TEAM SOFTWArE
-Crimes in the City"
i wanna great the PPP's
and you must know that
more than 20 games are
distributed
-Bilou,Biokid,Badman,
 Blork,DBZ,Twimmbee,...

there are too other
prewiew like
Nick Dangerous
Sorcery
....

* As per section 1.6 of our terms of use, The Mod Archive does not in any way guarantee the accuracy of the information contained on the website nor does it guarantee that such information will be free of objectionable content or free of content which is unsuitable for minors.

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