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Messages - raina

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331
I wasn't really thinking of the global volume, but since stopping the song corrects the issue (resets the volume) then why not have the program do the same thing automatically at the start of the song?

It may well be that a song start on the second time (and then on) is just the beginning of a loop, which may be different from actual song start. I'm talking about sounds and settings that aren't initialized the first time the song plays but then when the song loops, they are. When this is done on purpose, messing with the playback would break those songs.

332
MilkyTracker Tracks & Songs / Rhubarbarian
« on: February 27, 2009, 11:59:41 »
New libXM7, new song written for its demo: http://modarchive.org/module.php?165694

There's also a video on YouTube: http://www.youtube.com/watch?v=yr0UOMvpfNo
as well as Vimeo: http://vimeo.com/3364671

333
There are no track/channel volumes but if you are talking about global volume, no, the tracker shouldn't reset it on its own at any point during playback.

334
Tracking / Re: Convert XM to WAV or MP3 Please!!!
« on: February 23, 2009, 18:45:01 »
I once heard DUMB was supposed to be good and got curious enough to try said foobar & plugin combo, only to find it failed pretty much on the first random .XM I threw at it.

336
Tracking / Re: Convert XM to WAV or MP3 Please!!!
« on: February 17, 2009, 14:48:57 »
Sounds like that would be the crappy Microsoft MP3 codec, installed in the system.

337
Tracking / Re: A little dip into the old-school tracking
« on: February 14, 2009, 15:33:16 »
The best approach is what suits you the best.

SID sound cards are an interesting subject. Sweet things for anybody to own for sure, and if it gets your creative juices flowing, certainly worth it. (For an example on how to not use SID hardware, see Timbaland.)

What about chiptunes? Be more specific. Whether we like it or not, the term is now more wide-ranging than ever. It can mean many things, I think it means all of them at once. The key is the easily generateable basic sound waveforms we all know and love from our belowed 8-bit systems, and things that sound like that.

Do artists draw everything themselves? No. In many cases that's not even an option and you're stuck with whatever parameters you can control on a sound chip. If you're using a sample based tracker, you have that option, or you can use generators, synths, whatever to produce the sound you like. Using a VST, why not? Enforcing specific platform limitations might become harder with more advanced tools but that's not always the point either, you can just make chip-influenced-whatever-tunes (still falling under the broad definition of chiptune). Just as there is no set destination, there is no one path there. You decide what you want to make and how. If it's not working, you'll know, or somebody will come and tell you.

The classic Amiga sound you're probably thinking of is not a chiptune sound. The hardware specs contribute to sound quality but since it's already all sample based and realistic the sound is defined by the unforgettable, cheesy, lovable and godawful '80s/'90s samples. Dig in: http://aminet.net/search?query=st-%3F%3F.lha

338
MilkyTracker Tracks & Songs / Re: liberty
« on: February 13, 2009, 03:05:45 »
Nice.

339
MilkyTracker Feature Requests / Re: per instrument rendering
« on: February 12, 2009, 04:33:34 »
XMPlay can render separate waves for instruments.

340
Tracking / Re: Convert XM to WAV or MP3 Please!!!
« on: February 09, 2009, 23:33:47 »
What have I done.

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