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Messages - raina

Pages: 1 ... 33 34 35 36 37 [38] 39 40 41 42 43 ... 72
371
Tracking / Re: A little dip into the old-school tracking
« on: January 03, 2009, 22:39:53 »
on-the-fly sample change?

Means, if you track like this:
Code: [Select]
C-4 ·1 ·· ···
··· ·· ·· ···
··· ·2 ·· ···
··· ·· ·· ···

...sample (instrument in MT) number 2 starts playing on the third row from the same position where sample 1 left off. It's a very powerful method for chipping and doing effects on samples which have only slight differences (different filter settings for example).

It's a poorly supported technique overall, since it was dropped in ProTracker 3, and I believe DOS trackers never supported it. To my knowledge, it's currently supported by MilkyTracker, XMPlay (in PT1 MOD mode), DeliPlayer, UADE and possibly OpenMPT. (Just waiting for saga to pounce and confirm the latter. ;))

372
Look what I made! / Re: my first chiptune
« on: January 01, 2009, 23:41:41 »
My idea about chaotic drums?

373
Tracking / Re: A little dip into the old-school tracking
« on: January 01, 2009, 23:40:34 »
That's the idea, but what's even more important is that you're playing the song the song in either ProTracker mode instead of Fasttracker II mode. You can control this in Options. I personally prefer the ProTracker 2 mode for MOD tracking because it enables an on-the-fly sample change technique not available in other modes.

374
MilkyTracker Support / Re: plays only first pattern
« on: January 01, 2009, 23:25:27 »
Which button are you using to play the song? There are buttons and shortcuts for both song and pattern playback.

375
Look what I made! / Re: my first chiptune
« on: December 31, 2008, 16:21:32 »
That explains a lot. Always a fan of complex drum patterns, keep it up!

376
Look what I made! / Re: my first chiptune
« on: December 31, 2008, 01:25:43 »
Well, that was pretty random but at least there was enough variation to keep me interested until the end. And it was certainly worth the wait, the long awaited harmony is interesting, and with the drum track, it suddenly sounds like written by a much more seasoned electronic musician. Kudos for that, and for not using the arpeggio command in your first song randomly expecting automatic chiptune magic.

377
Wanted: Music for Projects / Re: Happy chiptunes for my game
« on: December 26, 2008, 11:29:00 »
Seems promising, and fitting music. You should definitely get key/controller config in soon though, tried playing with a Thinkpad and the useless keyboard chokes on up+left+space. :(

378
Tracking / Re: A little dip into the old-school tracking
« on: December 21, 2008, 21:50:55 »
Adlib is popular now, because it was dominant then. You have to realize how much more common the OPL was. Roland MIDI modules can fetch high prices on online auctions today while the common old sound cards with an OPL chip are thrown away as garbage. The contrast in price grows higher, which means you can get OPL hardware for pennies/free. Also, the emulation is much further than with MT-32.

Also, MT-32 is more pro => musicians => MIDI
while OPL is more common => hobbyists => trackers

379
Tracking / Re: A little dip into the old-school tracking
« on: December 21, 2008, 18:42:54 »
Before, the keyboard layout used to be fully configurable but they've gone the way of hardcoding some keyboard functions since then, which is not a deal breaker but certainly an annoyance when you're using multiple trackers. It's a weird step back when the rest of the development seems to be going forward at a nice pace.

Oh, forgot to mention: There's an ADT2 based player plugin as well as other neat stuff at Da!Nyl's Workspace.

380
Tracking / Re: A little dip into the old-school tracking
« on: December 21, 2008, 15:00:27 »
Adlib Tracker II is a good and powerful adlib editor. The inteface has some Scream Tracker 3 influence, so I agree it's a bit of a bitch. But to me, so is almost every other tracker apart from Fasttracker, MilkyTracker and Renoise (which has also become worse since v1.5).

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