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Messages - raina

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561
The sound can often work as an effect adding a little colour to the mix. Generating sine and triangle tones at very low volume and frequency and boosting them afterwards produces nice jagged waves. :)

562
MilkyTracker Community / Re: Tracking after systems
« on: July 12, 2008, 14:30:09 »
Do whatever you need to get your creative juices flowing but too much of anything might not be good. If you're going to write only NES and GB chiptunes, why not use the appropriate cross-platform tools to write in formats that are (at least theoretically) playable on the original platforms. Authenticity guaranteed.

I'm not saying I didn't write mods with imitation and limitation, au contraire. I don't know if it becomes apparent from listening to my tunes but I try to always start on a clean slate and find a new angle or source of inspiration for each piece. (Or explore one area a bit more, resulting in a set of songs closely related.) It can be a platform like you mentioned, recently I've been improving my .MOD skills and taking full advantage of Milky's improved Amiga compatibility on my PC. But it can also be a set of samples, a synthesizer, whatever. I just think it's important to try different things.

Utilizing MilkyTracker to its fullest has its own charm to it too, and it's also pretty oldskool; Fasttracker II is almost 15 years old already.


563
Hooray for .XI :)

564
In MilkyTracker, try setting Config > I/O > Resampling to No interpolation. Sound familiar?

565
MilkyTracker Community / Re: Getting started
« on: July 11, 2008, 13:32:03 »
You're in the right place, now just open the context menu by right-clicking on the waveform display.

566
The Lobby / Re: Hello all!
« on: July 10, 2008, 21:09:30 »
Hello happy. Yes, tracking is fun! :)

567
NitroTracker News / Re: NitroTracker v0.4 is out!
« on: July 10, 2008, 12:20:39 »
Go Miss 0xtober!

568
MilkyTracker Community / Re: Getting started
« on: July 10, 2008, 12:09:07 »
Don't listen to him. ;) To each his own. Of course you can use the Draw button, that's why it's there. At first I thought you meant you couldn't figure out how to depress a sticky button (it's just another click) but then I realized what you probably meant: The Draw button (as well as the majority of the buttons) is unavailable when there's no sample data you can process. What you need to do is first create a blank sample and then you can get to modifying it, by drawing for example.

So:
1. Open the sample editor context menu (right-click, cmd-click or tap'n'hold depending on the system).
2. Select New.
3. Input sample length. If you're making a simple chip instrument, 16, 32, 64, and 128 for example are good sizes. Percussion samples need to be longer, like a 100 times.
4. Draw. And don't forget to enable looping in order to get more than just a click out of your wave.

You might have noticed the generator options in the context menu. All the basic wave forms and noises are there so that's good raw material for chipping.

569
MilkyTracker Tracks & Songs / Re: an attempt!
« on: July 10, 2008, 02:05:15 »
.XM is definitely more preferable around these parts. :)
You might be interested in the global volume commands Gxx and Hxy which you can use to create fades.

570
MilkyTracker Bug Reports / Re: replayer bug, mixer
« on: July 09, 2008, 21:04:24 »
Milky behaves like FT2 here.

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