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Messages - sasq

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Mobile Phone Players / Re: Droidsound Beta 3
« on: August 11, 2010, 17:00:43 »
New beta 4 in same place (not that there seems to be much activity in this forum...)

Mobile Phone Players / Droidsound Beta 3
« on: August 02, 2010, 16:06:56 »
The rewrite of Droidsound is moving along nicely, and I'm hoping to get some beta-testers.

The new version can be found here:
(Bugs can be reported at

The major changes since the old Droidsound:

* Uses song database for fast navigation, metadata, searching etc
* Indexes zip-files (like HVSC)
* Uses Sidplay2 (goodbye Tinysid!)
* And more... :)

(Requires Android 1.6+ currently, may move back to 1.5 if many people wants it)

Mobile Phone Players / Re: Droidsound source
« on: June 13, 2010, 23:34:23 »

Tagged the release as:


since I'm making changes to the main branch, so use that one instead.

Mobile Phone Players / Droidsound source
« on: June 10, 2010, 20:51:05 »
About a year since I worked on Droidsound, but since I was back developing Android on another project I decided to clean up the droidsound source.

You can get it from


And it should compile directly with the Android SDK and NDK
(ie Import in Eclipse, run "ndk-build" from the project directory and just build & run)

Build on it or just steal the plugins and use your own GUI-player. If I continue on it I will likely rewrite most of the java code.

-- Sasq

I tried loading a few .vgz (genesis/megadrive .vg.gzip) files when i saw that the game music library you're using supported them, but they wouldn't actually play

I don't think I compiled with libz support, should be pretty easy to fix.

I'd love to be able to help/learn. How can i join this project(if possible)? I'd like some practice with android programming as well as blargg's libs

Well I'll probably give read-only access to the source repository when I've cleaned it up a bit (for instance right now I'm using the android source to build the native code since I started just before the official NDK was released).

Hmm ? It's not supposed to stop playing unless you press pause or use Quit from the menu - the player should run in the background. What exactly is happening?

I haven't thought about incoming calls yet, goes on my TODO list.

Mobile Phone Players / Re: Android Proof of Concept Player
« on: July 13, 2009, 23:31:33 »
I just noticed that IT stereo samples often gets corrupted. I've gone the loading code and it seems to work so it seems like somewhere in the mixer and that code is hairy as hell... we'll see.
(modplug was written for X86 only and still has bugs)

Mobile Phone Players / Re: Android Proof of Concept Player
« on: July 13, 2009, 18:55:32 »
Ok new version, fixed XM, IT, STM, MTM, 669 support - and SPC should work better now.
(Subsongs can be accessed with Long press on the Play button by the way).

I have only tested a few random songs of the more obscure formats so let me know if you find any song that sounds wrong or crashes.

Mobile Phone Players / Re: Android Proof of Concept Player
« on: July 12, 2009, 17:46:02 »

I put up a new version with some more features & formats, and hopefully a bit more stable, let me know if it works.

-- Sasq

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