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Messages - SparroHawc

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I actually kinda agree with this one.  At the very least, someone throwing together a separate .nds that allows the user to make and save .wav files via DLDI that can then be loaded into NitroTracker...  No such utility exists that I know of, but it would go a long way towards making NitroTracker, or at least the Nintendo DS, a stand-alone music creation tool.

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Incidentally, if there's a question as to how to implement displaying the effect column while still keeping the interface fairly tight, it might be possible to only expand the column that is currently being worked on and keep hidden the display columns of the rest of the columns.  Primarily, to see what's going on, you only need to see what note is being played in the other channels IMHO.

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These are features that I make use of all the time in other trackers...  I know Nitro doesn't have an effects column, but it seems like the DS's hardware should be able to handle those from remembering what games sound like, and I'm hoping to use Nitro not just as a toy program, but as a music creation engine for future games developed for DS.

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