Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DragShot

Pages: 1 [2] 3
11
PC Players / NfmM MOD Player - New update!
« on: May 09, 2014, 00:31:58 »
NfmM MOD Player has been updated! (again)

The version 2.35 is now up and includes the following changes:

- Added socket service to run one instance at time. It will use the port 45055 at localhost, I hope no big software maker has spotted this port yet :T (it looked unassigned in the IANA official list so I took it).
- Added support for future file associations.
- Now files from ModArchive are not loaded as zipped files.

You will be notified about the new update the next time you open NfmM MOD Player (you can go to Info > Check for updates to update your player too). When it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version.

And if you don't have the player yet, go get it here: http://dscore.webcindario.com/software/modplayer.php

12
Website News Archive / Re: Site switchover complete
« on: May 06, 2014, 23:16:33 »
That looks cool :) .

13
PC Players / Re: NfmM MOD Player
« on: May 06, 2014, 23:08:09 »
NfmM MOD Player has been updated!

The version 2.3 is now up and includes the following changes:

- [NEW!] Added a splash screen.
- [NEW!] Song loops enabled when repeat is ON!
- Now the Mod Player checks for updates on background when it starts.
- Fixed a bug in Windows XP where the playlist used to get stuck when the window was minimized.
- Some interface adjustments

To update your player, go to Info > Check for updates and when it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version.

And if you don't have the player yet, go get it here: http://dscore.webcindario.com/software/modplayer.php

14
Any updates on this? You key expired but it can be extended if you still need it. I'm looking for a new web player as our Java one is now broken by security improvements to Java.

This is why I stick with 7u21. Even I tried decompilling and boosting your JMod Player, but after compiling it I found these issues :T .

15
Dang, so that was the reason of the entire site being down these days. I was beginning to worry and fear the worst case D: .

Let's hope you can at least recover something from the disks.

16
PC Players / Re: NfmM MOD Player
« on: March 05, 2014, 16:03:20 »
I can't seem to run this, am I missing a lib? Running from the command line gives:

Code: [Select]
Exception in thread "main" java.lang.UnsupportedClassVersionError: ds/modplayer/ModPlayer : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:643)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:323)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:268)
Could not find the main class: ds.modplayer.ModPlayer. Program will exit.

Linux Mint 13 (Ubuntu based) x86_64 running 3.8.0-26-generic. I have both JRE6 and JRE7 installed (just updated to the latest vers.)

Well, I've heard that in Linux Systems, when you have more than 1 JRE installed, you have to set one of them to be used by default. The "Unsupported major.minor version 51.0" means you're still using Java 6 when you are trying to open a Java 7 app.

You can specify which JRE to use through the console command alternatives --config java. Check the step 2 in this page for instructions: http://tecadmin.net/steps-to-install-java-on-centos-5-6-or-rhel-5-6 (it is for CentOS, but it should work for other Linux distributions too).

PS: "Devouring the Pies" om! nom! nom! nom! xD

17
PC Players / NfmM MOD Player - New update!
« on: January 26, 2014, 05:02:23 »
NfmM MOD Player has been updated!

The version 2.2 is now up and includes the following changes:

- Added the option to search in The Mod Archive. Find any module from a repository with thousands! (Thanks a lot for the API key, it's safe in a web server which performs the requests between the search engine and the player). More options will be added in future releases to improve the results.
- The script format used in playlists has been changed to support local modules, modules from ModArchive and modules from Need for Madness Multiplayer in the same playlist. I'm keeping backwards compatibility with the previous format.
- Added the option to download a module being listened from The Mod Archive, or to save any other file as a module file or a module compressed into a zip. However, modules CANNOT be downloaded from NfmM, because the players haven't authorized such copies to be downloaded, and also several of them are from ModArchive.
- Minor interface and engine changes to work with the new features in a proper way.

To update your player, go to Info > Check for updates and when it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version.

It can also be downloaded from here: http://dragshot.webcindario.com/software/modplayer.php

18
PC Players / Re: NfmM MOD Player
« on: January 20, 2014, 19:29:20 »
Frankly, when you're already about to implement own effects, you may want to rewrite the whole thing in a sane way, without having to render the whole song in a static buffer. A MOD player is fairly simple to program.
In that way it's relatively easy to skip between parts in the song and export it all into a .wav file quickly; but yeah, I'm looking for better mechanisms for the payback, mainly to save memory and stuff.

Duh, just noticed I posted this thread is the wrong section -_- (I missed the respective readme for this section and I didn't even find the proper section before posting the topic in first place). Could you move it into the Players section when you get some free time? Thanks a lot.

19
Sampling / Re: .wav to 8-bit 8363Hz .pcm converter
« on: January 20, 2014, 19:19:10 »
But I don't have Phyton D: .

Hmm... as you shared the script I guess I can improvise something identical in another language :3 .

20
PC Players / NfmM MOD Player - New update!
« on: December 17, 2013, 04:28:11 »
I've released a new version of the player. It comes with the new Look&Feel and also with support for 6 new effects: Bxx (position jump), E6 (row loop), E9 (note retrigger), EA (fine volume slide up), EB (fine volume slide down) and EC (note cut). I've raised the buffer size as much as I could without overloading the heap space to can render longer tracks.

Here it is a preview:


Now it shows the module format and the number of channels, plus some effects which aren't supported by the original engine it came from to warn the users about possible differences in playback between this player and the game.

To update the player from the version 2.0, go to Info > Check for updates and when it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version. It also can be downloaded from the website: http://dragshot.webcindario.com/software/modplayer.php

Pages: 1 [2] 3