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Messages - DragShot

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1
Oh nice, I just stumbled upon this. I like the retro, yet polished design you applied to the GUI. Also, for classic 4-track modules this seems to work just fine. Well, I'm only an amateur and a casual listener, so I doubt I would be able to spot any oddities easily.

Good job! I wish you good luck with this project of yours.

Btw, I just dropped a star into your project badge in GitHub.

2
Website News Archive / Re: New online player
« on: December 13, 2015, 18:19:49 »
We finally got a new player, YAY! :D

3
Project / Coder's Corner / Re: About the mod player issue
« on: June 20, 2015, 00:29:26 »
I found another player (based on the first one tho), this one with better performance. Some of its scripts suggest there is .xm and .it support being developed.

http://cyrilpereira.com/modplayer/

Hopefully the work for those formats should be done in a nearly future. It wouldn't be perfect, but would still be better than a Applet most of people can't get to start.

Yeah, I gave up on Applets. It was just a matter of time.

4
Look what I made! / Re: Chipmusic by gusse ^ digisonix
« on: June 19, 2015, 22:56:10 »
Those are nice tracks, mate. Good work! :D

5
The Lobby / Re: Live streaming tracking
« on: June 19, 2015, 22:52:18 »
Ok, mate.


6
The Lobby / Re: Your favourite website...
« on: December 12, 2014, 04:52:05 »
[Your favourite website] is now available under a completely new, extravagant and indeed very awesome URL:
http://mod.xm.s3m.it/

Try it! ;D

It looks too generic for a module repository.

That's just perfect!

7
PC Players / NfmM MOD Player - New update!
« on: October 28, 2014, 05:46:49 »
NfmM MOD Player has been updated!

The version 2.5 is now up and includes the following changes:

- [NEW!] The ability to normalize the audio gain in tracks! This feature now comes enabled by default.
- Fixed a bug when downloading tracks from ModArchive. For some reason it wasn't doing what it should.
- Minor interface changes.
- Other minor fixes.

You will be notified about the new update the next time you open NfmM MOD Player, or you can go to Info > Check for updates to update your player too. When it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version.

And if you don't have the player yet, go get it here: http://dscore.webcindario.com/software/modplayer.php

8
PC Players / NfmM MOD Player - New update!
« on: August 28, 2014, 21:03:48 »
NfmM MOD Player has been updated!

The version 2.4 is now up and includes the following changes:

- [NEW!] The in-RAM buffer has been replaced by a local file buffer. Such buffer is virtually unlimited, so the playback rate has been upgraded to 44.1KHz!
- Added support for java.io zipped files. It should be able to open its own zipped files now.
- Added a 'reload' button in the settings area for reloading the track without having to read/download the file again.
- DS Desktop Notify is now used to display the name of the next song being played when the player window is minimized.
- Other minor fixes.

You can now use the params -Xms32m -Xmx64m to keep a low RAM consumption by the player.

Example:
Code: [Select]
java -Xms32m -Xmx64m -jar NfmM_MOD_Player.jar
You will be notified about the new update the next time you open NfmM MOD Player, or you can go to Info > Check for updates to update your player too. When it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version.

And if you don't have the player yet, go get it here: http://dscore.webcindario.com/software/modplayer.php

9
Project / Coder's Corner / About the mod player issue
« on: June 10, 2014, 22:40:56 »
Hey, look what I found over there: http://mod.haxor.fi/

This thing is fully JavaScript functional, this means: no Java, Flash, nor any other heavy plugin required!

Although this player is kinda messy (normal for an experimental prototype), it does its work pretty well at playback for ProTracker modules. This player is supported by relatively recent browsers (at least the versions released after 2012 should support it).

Looking at its sources, I've found the mechanism used to play the rendered bytes. It can be used in a similar way as in JMod and even my NfmM MOD Player. So, if somebody could port the rendering components of JMod to JavaScript, we would have a chance to get a good replace for the current old Java player being used in ModArchive at the moment.

I'll try to move some logic from the JMod to a JavaScript module to see what I can achieve. I honestly had no idea that webkit would bring stuff for this purposes o.O . I may need to learn more sophisticated JavaScript meanwhile.

10
PC Players / NfmM MOD Player - New update!
« on: May 09, 2014, 00:31:58 »
NfmM MOD Player has been updated! (again)

The version 2.35 is now up and includes the following changes:

- Added socket service to run one instance at time. It will use the port 45055 at localhost, I hope no big software maker has spotted this port yet :T (it looked unassigned in the IANA official list so I took it).
- Added support for future file associations.
- Now files from ModArchive are not loaded as zipped files.

You will be notified about the new update the next time you open NfmM MOD Player (you can go to Info > Check for updates to update your player too). When it shows the details about the new version, accept the download. The new version should be downloaded and installed automatically, restarting the player and opening the new version.

And if you don't have the player yet, go get it here: http://dscore.webcindario.com/software/modplayer.php

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