tuning samples properly may seem senseless to people who just want to create tunes and listen to them one after another, but imagine following examples:
- a dj wants to mix 2 tunes in sync, so he better makes sure both tempo and tuning of both tracks match in a way that makes them sound good together. modern dj mix tools might have pitchshifting/timestretching to make that task easier, but many are proud of their skill to match songs with pure replay-speed adjustments
-you have a song, and want to include recorded tracks, like a guitar solo or whatever. though the samples can get very long, and it really bloats up an .xm, it's possible. I've already done this, and it works well (unless the sample is very long, and the tracker doesn't check for sample size, causing it to crash due to some overflow - I've had that with jeskola buzz, making a not-backuped song impossoble to load, because saving the .bmx seemed to work) only problem is that the track can't be changed in speed, unless you use a timestretching tune on your recorded parts.
the best sollution is to create an instrument with a simple beep as looped sample. probably a sinewave, or whatever you fancy, and make sure it's "A" is tuned to 440 Hz. save it as "tuning.xi"
and load for every song you build, tuning each new instrument to that sound. I could imagine making a pattern where this beep is triggered in the beginning, in the pitch you think works best, or that is appropriate because you have a multisample instrument. now you let that pattern loop and "keyjazz" the same note in the instrument/sample you want to tune. you need good ears for that, it's similliar to tuning a guitar without help of a tuning gadget: if you think the result sounds "wobbly" or "spacy" a little, i.e. pulsating readjust until the pulsing gets slower. the slower it is, the closer both sounds are together; in ideal conditions you won't hear any chorus-like effect, because both sounds have the same base-freq.