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Author Topic: Dead Man Walking - A unique horror platformer  (Read 13695 times)

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Chippy

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Re: Dead Man Walking - A unique horror platformer
« Reply #10 on: February 16, 2009, 12:10:33 »

I sended in PM one module, for sample.

Blocks

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Re: Dead Man Walking - A unique horror platformer
« Reply #11 on: February 16, 2009, 12:25:42 »

Matrix, you're the music maker here, not me! :D You dictate how it sounds and feels. Just nothing upbeat or fast, avoiding drums (i.e. kicks) where possible. Other than that, nice and atmospheric is good. Also, I don't want to draw the player's attention away from the game; instead, I want to enhance it.
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gm foodz

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Re: Dead Man Walking - A unique horror platformer
« Reply #12 on: February 16, 2009, 17:19:04 »

Matrix, you're the music maker here, not me! :D You dictate how it sounds and feels. Just nothing upbeat or fast, avoiding drums (i.e. kicks) where possible. Other than that, nice and atmospheric is good. Also, I don't want to draw the player's attention away from the game; instead, I want to enhance it.
:D was ment to post this here
http://www.megaupload.com/?d=QJUH4AUQ
its just a very small loop maybe you could work it in somewere?
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Blocks

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Re: Dead Man Walking - A unique horror platformer
« Reply #13 on: February 16, 2009, 21:31:59 »

Woah, foodz, that's a really, really nice loop! I'll 'ave that! :D Very atmospheric. Excellent job!
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MatrixMaster3

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Re: Dead Man Walking - A unique horror platformer
« Reply #14 on: February 17, 2009, 23:56:04 »

Okay, I got Chippy's title theme. So I know what to model it around somewhat. I'll see what I can come up with!
Also, I'm gonna try to mimic that orchestral hit you were talking about. It's an interesting idea, and I'll see what I can do with it.
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Blocks

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Re: Dead Man Walking - A unique horror platformer
« Reply #15 on: February 18, 2009, 13:19:56 »

Awesome, I look forward to it! For the orchestral hit (I'm trying to think of the right name for it), I think you can check out Dead Space.

But don't do the whole loud-strings-hit thing. It's not really 'orchestral', I guess. I can't think how to describe it. Just mess around and see what you come up with. ;)
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MatrixMaster3

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Re: Dead Man Walking - A unique horror platformer
« Reply #16 on: February 18, 2009, 22:08:19 »

The "technical" term (in the film and generally art business) is a "sting," or more specifically an audio sting. And, yah, I wasn't looking to do the cliched hard strings sting, that's just unoriginal. I actually was thinking of doing a sting into different types of songs (like a more tense one for a twisted WTF kind of "you figure something out" moment, and one for "OH SHIT! A FUCKING MONSTERS CHASING ME!...if that's okay with you!).
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Blocks

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Re: Dead Man Walking - A unique horror platformer
« Reply #17 on: February 19, 2009, 10:00:45 »

Ah, yes, I've heard of 'sting' before.

Sounds great, I look forward to it! I was thinking of doing something where there's some sort of object lying on the floor (surrounded by blood, perhaps), then as you walk on, once the object is out of your view (the player can look around using the mouse), you hear some sort of audio sting and then you look back and the object is gone.

Spoooooooooooky.

Also, strange noises where there's nothing there.
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MatrixMaster3

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Re: Dead Man Walking - A unique horror platformer
« Reply #18 on: February 19, 2009, 22:46:59 »

okay, can do!
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Blocks

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Re: Dead Man Walking - A unique horror platformer
« Reply #19 on: February 20, 2009, 15:44:15 »

Great!
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