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Author Topic: MOD: Funk Repeat  (Read 39533 times)

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Saga Musix

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MOD: Funk Repeat
« on: November 25, 2006, 21:19:39 »

Hello, i just read some stuff about the original MOD format, and there i've seen an effect called "funk repeat", but it wasn't implemented in any PC tracker because it was too specific (Amiga). does anyone know how this effect sounded like?
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Eagle

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MOD: Funk Repeat
« Reply #1 on: November 27, 2006, 10:22:25 »

Could you post a reference to where you read about this "funk repeat"?

I've been using ProTracker 1.2 a lil, and as far as I know there are no effect like that. Perhaps it was a preliminary 8xy effect? 8xy is today Set Panning but actually did not exist on the original Amiga ProTracker (the channels were already panned, or actually, 2 channels were outputted on the left speakers and the other 2 on the right speaker). I believe it was FastTracker II or TakeTracker that implemented Set Panning as 8xy.
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Saga Musix

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MOD: Funk Repeat
« Reply #2 on: November 27, 2006, 14:22:34 »

The effect should be EFx. It isn't used in other trackers.
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MOD: Funk Repeat
« Reply #3 on: November 28, 2006, 21:20:38 »

Ah, and if i remember correctly, it is mentioned in the ST3 documentation. in modplug, it has an entirely new function and i didn't read about it in other trackers as well (but i remember that i read some other inforamtion about this effect some time ago...where?)
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Eagle

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MOD: Funk Repeat
« Reply #4 on: November 29, 2006, 13:31:22 »

Hmm, I've never seen EFx in ModPlug. But I'll go check if it exists in the ScreamTracker 2 documentation.
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Saga Musix

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MOD: Funk Repeat
« Reply #5 on: November 29, 2006, 19:03:35 »

I found the sentenced i looked for in the ST3 documentation:
Quote

The Protracker effects left out, thus, are Set filter and Funkrepeat.
Most songs play fine without them, though.


Alright...
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Eagle

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MOD: Funk Repeat
« Reply #6 on: November 30, 2006, 12:19:14 »

Aye, the documentation of Fast Tracker II says in the doc index:
Quote
3.15.14 Funk it! (Not implemented)
Or something quite like that. So we've proven it's existance, but it's still unknown what it does, how it works and what it's for.

I could test using the effect on ProTracker 1.2 on Kefka's Amiga 600.
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Saga Musix

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MOD: Funk Repeat
« Reply #7 on: November 30, 2006, 20:05:13 »

well, that would be nice ^^ ;)
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MOD: Funk Repeat
« Reply #8 on: June 02, 2007, 23:57:41 »

holy crap, i googled the web for this effect, and i found some usefull information on page 2 (of 3)... the Funk Repeat effect only existed in the original PT 1.0 rountines, it was replaced by "Invert Loop" later. I read this on nearly every page i could find. Both effects seemed to "trash samples", though, so hence why noone used them. on bottom of page 2, i found the final explanation of this effect - it seems to be very rare on the web. as this website is not online anymore, i linked to the google cache. in case it will be replaced, here's the original document:

Quote from: www.digitalbeatmusic.org/download/trackers%20handbook/1.TXT (online again, but who knows...)
 Command EF is the Funk Repeat command (Huge thanks to T-Jay for this
info!).  The command needs a short loop to work.  It moves the loop through
the whole length of the sample, e.g.:
   You have a sample that is 10000 (decimal) bytes long.  You have set the
sample loop to 0-1000.  When EFx is used, the loop will be moved to 1000-
2000, then to 2000-3000 etc.  After 9000-10000 the loop is set back to 0-
1000.  The speed of the loop "movement" is defined by x.  I don't know
exactly how the speed is specified, but E is two times as slow as F, D is
three times as slow as F etc.  EF0 will turn the Funk Repeat off and reset
the loop (to 0-1000).
   Some information can be slightly wrong, e.g. the loop MAY be moved from 0-
1000 to 1002-2002, but it isn't important.  Very few trackers actually
support it.

EDIT: As of July 2009, the site is offline again - If anyone wants that manual - let me know, I still have it.
« Last Edit: July 27, 2009, 16:52:04 by Saga Musix »
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Eagle

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MOD: Funk Repeat
« Reply #9 on: June 03, 2007, 11:13:07 »

OK, mystery is solved. Cheers! :cheers:
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