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Author Topic: Re: duplicate modules  (Read 38088 times)

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Saga Musix

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Re: Re: duplicate modules
« Reply #60 on: August 04, 2019, 14:16:49 »

All merged!
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Saga Musix

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Re: Re: duplicate modules
« Reply #62 on: August 13, 2019, 23:30:43 »

All merged except for the first, which doesn't seem like a dupe to me but rather an unfinished / broken track using the same samples and name?
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Slender

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Re: Re: duplicate modules
« Reply #63 on: August 28, 2019, 15:12:46 »

Another duplicate. "94956", https://modarchive.org/index.php?request=view_by_moduleid&query=47106, appears to be an uncredited and renamed version of "Kingdom Skies", https://modarchive.org/index.php?request=view_by_moduleid&query=44452.
« Last Edit: August 28, 2019, 15:15:58 by Slender »
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Re: Re: duplicate modules
« Reply #64 on: August 28, 2019, 21:58:45 »

Nicely spotted! They are now merged (and ModLand admins have been notified that they have the same dupe)
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Kinnikinnick0718

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Re: Re: duplicate modules
« Reply #65 on: August 30, 2019, 18:33:30 »

I posted the song "new world order" in S3M format before finding the actual module (it was made in Composer 669:)

Original: https://modarchive.org/index.php?request=view_by_moduleid&query=184434
Duplicate: https://modarchive.org/index.php?request=view_by_moduleid&query=184310

Also, about this:

Quote
occ-san-geen_long.mod (hash 3a54fc9fd94687a8f7d6e77589949d99) has been screened before and was rejected for the following reason: TIDY-UP MERGED. occ-san-geen.mod already exists as OCC-SAN.MOD on the archive..

Uncle Tom himself made a remix of occ-san-geen called occ-san-geen.long, and it's a bit different from the original version (just like the other occ-san-geen in the screening queue,) and thus I don't really know why that module has been merged with occ-san.mod, but these weren't:

Nes-Tea: https://modarchive.org/index.php?request=view_by_moduleid&query=49984
Nes-Tea but it's a little different: https://modarchive.org/index.php?request=view_by_moduleid&query=103971

The version that's in the archive isn't even the original occ-san-geen, it's a subtle remix that was featured in the game "Need for Madness."
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Saga Musix

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Re: Re: duplicate modules
« Reply #66 on: August 30, 2019, 21:05:29 »

New World Order has been merged.

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I don't really know why that module has been merged with occ-san.mod, but these weren't:
Because this is an ongoing process and I don't think anyone has reported them yet. And: All of this is a manual process, often it is not obvious at all which version is the "correct" one. Mistakes happen. From what I can see, OCC-SAN.MOD was the older copy of the two files in the archive (and not ripped from Need for Madness if that's what you implied; it's just likely that they downloaded this version for their game instead) and we decided to keep the older version.
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Kinnikinnick0718

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Re: Re: duplicate modules
« Reply #67 on: August 31, 2019, 07:09:17 »

New World Order has been merged.

Quote
I don't really know why that module has been merged with occ-san.mod, but these weren't:
Because this is an ongoing process and I don't think anyone has reported them yet. And: All of this is a manual process, often it is not obvious at all which version is the "correct" one. Mistakes happen. From what I can see, OCC-SAN.MOD was the older copy of the two files in the archive (and not ripped from Need for Madness if that's what you implied; it's just likely that they downloaded this version for their game instead) and we decided to keep the older version.
Oh, I understand now.
But I still believe the version in the archive is the one from Need for Madness, since the original version I found on AMP doesn't use the toms on pattern 28 and also ends differently (you can still find pattern 41 in OCC-SAN.MOD,) while the version in NFM ends almost exactly like the "long" version:

https://drive.google.com/open?id=1DFx-FrTPvqTmnLtnSKJiuLVfbm4ywkww

But I guess it's not that important. Thanks for merging the two.
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Saga Musix

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Re: Re: duplicate modules
« Reply #68 on: September 01, 2019, 19:02:17 »

Sure it might be the same version as used in the game - but that doesn't say anything about being the "right" or "wrong" version. It's often impossible to tell which version(s) were spread by the original author or were modified by others, and being on AMP doesn't necessarily make it any more legit than being on ModArchive or the other way around. Without having any clear hint on which version might be the "right" one, I won't replace or merge anything in this specific case.
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Slender

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Re: Re: duplicate modules
« Reply #69 on: September 10, 2019, 04:42:20 »

Some more dupes.
uralvol.mod and uravlga.mod, https://modarchive.org/index.php?request=view_by_moduleid&query=59284 and https://modarchive.org/index.php?request=view_by_moduleid&query=59292, are both duplicates of uralvolga_fine.mod, https://modarchive.org/index.php?request=view_by_moduleid&query=88574. From looking at several sites, uralvolga_fine.mod appears to be the original, and is also attributed to Bruno in the guest artists.
« Last Edit: September 10, 2019, 08:22:54 by Slender »
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