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Author Topic: [Discussion] New module format - openModplug  (Read 37055 times)

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Saga Musix

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[Discussion] New module format - openModplug
« Reply #20 on: June 03, 2007, 20:53:52 »

Well, as said, the mda plugins are also available on the MAC...
and you can still look at my modules if you don't have the VSTs, you'll just miss some effects... for that purpose, you'd have to download the mp3...
and as not only sceners - who use trackers - listen to my music, i think it's okay that there are mp3s...
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pailes

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[Discussion] New module format - openModplug
« Reply #21 on: June 03, 2007, 21:01:41 »

Quote from: "Jojo"
Well, as said, the mda plugins are also available on the MAC...

... but there is no player on the Mac which supports Modules with VST(i). And hopefully nobody does one :razz:
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[Discussion] New module format - openModplug
« Reply #22 on: June 03, 2007, 21:57:27 »

so you want to restrict creativity just because of compatiblity? no thanks... :cross:
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pailes

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[Discussion] New module format - openModplug
« Reply #23 on: June 04, 2007, 12:00:01 »

Quote from: "Jojo"
so you want to restrict creativity just because of compatiblity? no thanks... :cross:

I never said that, please don't twist the words in my mouth. I said, end this ModPlug mess with a ModPlug file format. The common module formats are not suited for what ModPlug does to them.

Does Renoise/MadTracker/Psycle/Buzz/Whatever build upon classic module formats? No it doesn't. Importing is fine, but please only export what was allowed and intended.

Period.
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Eagle

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[Discussion] New module format - openModplug
« Reply #24 on: June 04, 2007, 12:04:51 »

Compatibility does not restrict creativity, Saga. Not in any way at all. However, a module format that is not supposed to be able to use VST, should not be able to use VST. If such a thing is to be implemented, it has to be done in a new format, or there must be a header to indicate which version of the format to use. If ModPlug did this, there would not be any problems.

Oh, and Pailes, I must correct you on your VST statement. There are actually players that support VSTs in modules. I don't know how many, but PlayerPro allows for VSTs, both on MacOS Classic and X. It also happens to come with a bunch of VSTs to my happy happiness and has a bunch of standard VSTs allowed in the PlayerPro custom format (A very versatile format. Too bad the tracker is not working too great. But the sequencer works pretty OK.). :)

(Just noticed Pailes replied the moment I pressed "reply".)

Hmm, OK. Yeah, this made my post pretty obsolete. :>

EDIT: Oh, and I believe Renoise, although Renoise is not a player, allows for VSTs on MacOS X.
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pailes

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[Discussion] New module format - openModplug
« Reply #25 on: June 04, 2007, 12:21:59 »

Quote from: "Eagle"
Oh, and Pailes, I must correct you on your VST statement. There are actually players that support VSTs in modules. I don't know how many, but PlayerPro allows for VSTs, both on MacOS Classic and X. It also happens to come with a bunch of VSTs to my happy happiness and has a bunch of standard VSTs allowed in the PlayerPro custom format (A very versatile format. Too bad the tracker is not working too great. But the sequencer works pretty OK.). :)

PlayerPro will read Impulse Tracker modules created with ModPlug that contain VST(i)? I don't think so, but if I'm wrong on this I apologize.

Quote from: "Eagle"
EDIT: Oh, and I believe Renoise, although Renoise is not a player, allows for VSTs on MacOS X.

Yeah but again, this only goes for .RNS files.
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Saga Musix

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[Discussion] New module format - openModplug
« Reply #26 on: June 04, 2007, 16:00:12 »

Quote from: "Eagle"
If ModPlug did this, there would not be any problems.

Modplug does it, at least for IT files.
The "classic" ModPlug saves IT files with version number "2.00", the original IT saves them with "2.14", "2.16" or wathever - so basically every module that has the module version "2.00" is a classic modplug module.
OpenMPT however has another version number, WinAmp (BASS plugin, of course) displays "8.88". So there is a way to distinguish between Trackers. I don't know about the XM format, though.
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[Discussion] New module format - openModplug
« Reply #27 on: June 05, 2007, 09:48:10 »

Quote from: "pailes"
PlayerPro will read Impulse Tracker modules created with ModPlug that contain VST(i)? I don't think so, but if I'm wrong on this I apologize.


Well, you didn't exactly say that it had to be a ModPlug generated IT, just a module with VST. But that's true, PlayerPro basicly bugs with IT in general, me thinks, but at least it works. But who cares, that's not the discussion in this topic. :)

Quote from: "Jojo"
Modplug does it, at least for IT files.
The "classic" ModPlug saves IT files with version number "2.00", the original IT saves them with "2.14", "2.16" or wathever - so basically every module that has the module version "2.00" is a classic modplug module.
OpenMPT however has another version number, WinAmp (BASS plugin, of course) displays "8.88". So there is a way to distinguish between Trackers. I don't know about the XM format, though.


I see, but a version number is rather cryptic. Does IT not have a string of text as a header? That's a shame. And I believe that some IT generated IT modules actually use the 2.00 version number (early BETA versions probably), so the version number is not a guarantee. But I see your point.
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Saga Musix

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[Discussion] New module format - openModplug
« Reply #28 on: June 05, 2007, 15:08:29 »

No, IT modules only have the "IPMP" magic bytes, the version seems to be saved binary. However, Fast Tracker seems to have the version number saved as plain text, but I'm not sure (just had a quick look with a HEX editor).
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Re: [Discussion] New module format - openModplug
« Reply #29 on: July 22, 2007, 22:40:41 »

MODs saved with Modplug tracker are crippled .... try to load them into ANY amiga tracker hangs up the complete computer
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