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Author Topic: Unreal Scene!  (Read 23157 times)

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Saga Musix

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Unreal Scene!
« on: March 13, 2006, 20:57:06 »

Here is it, the song which took me 5 months to finish:

Unreal Scene

It is the sequel to Safari Trip which can also be found on my site (see below).

Both songs have this jungle feeling... but Unreal Scene is even more amazing!

I hope you like this song and i look forward to seeing some small reviews :)

And here's the link:
Get it!

-Jojo  :)
« Last Edit: January 04, 2009, 22:16:12 by Saga Musix »
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Eagle

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Unreal Scene!
« Reply #1 on: March 14, 2006, 09:04:59 »

Captain Review to your rescue!

---------------------------------------------------------------
Song Name: Unreal Scene (Unreal.it)
Artist: Jojo

Quick Rating: 8.5
Excellent
Semi-Pro

Classification: Ambient/Dream
Musical Rating: Excellent/Professional

Wow! Six minutes of excellent jungle ambient! The song twists and turns around all the time, drawing you into the music more and more for every second. The depth by all the echoing makes you go in a sort of dreamy stage and you feel one with the music. This is exactly how ambient should be treated like!

The song starts out gently with a rain samples and some soft bass drums. Some tambourines decides to follow up and the claves starts. Then they follow up with several interesting sections. Umm... well, listen to it and you will understand.

Technical Rating: Very Good/Semi-Pro

8-bit samples, as it seems, fetched from a Yamaha. Not a bad choise; Yamaha tends to have really good samples. Some unused samples are included, ack! And the author thinks people will go through the trouble to find the "hidden" patterns with those samples. Most will not even give it a thought. It is better to remove unused parts of a song, even if they are good. Keep the uncleaned version on your own harddrive instead if you really want to keep the unused patterns/samples.
 Lots of envelopes are in use combined with many volume slides. Nice. If some samples were not too loud at a few (very few) moments, the technical side could have been perfect.

The patterns are pretty much cramed with effects. Note delays, volume slides, sample off sets, channel volume, et cetera. Very good. Clean and organized patterns. Almost the work of a professional.

To summarize an excellent module for all ambient lovers. The best ambient music I have heard!

//Eagle
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Ceekayed

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Unreal Scene!
« Reply #2 on: March 14, 2006, 10:11:39 »

I'll just put it shortly: Most of the leads are mixed rather badly (too long NNA note-fades, or just silly sounding samples), and again, I'm waiting for more variation, especially to the drums/backgrounds.
This wasn't my cup of tea. Yet, the atmosphere was good, but 6 minutes is way too long. Simple soloing over the same backgrounds just cannot keep up the mood.

Saga Musix

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Unreal Scene!
« Reply #3 on: March 14, 2006, 21:22:43 »

It seems that you're the only one who talks so bad 'bout all the module the "others" make...  :P  :?

In fact, it isn't ready yet, just what you say: i WANT to improve the beat! This will maybe come at weekend...

@Eagle: Okay, i'll remove those hidden patterns in the "full release"...
and i'll include more of the 16bit samples, because in the beginning, i thought that the songs will grow too large if i ONLY use 16 bit samples... the Powerharp is allready in 16 bit quality in my new version...

-> Get the new version! (see link above!)

I have a question: Do you like the new mandoline-like instrument in the last part of this piece (just before 6 minutes....) beacuse if not, i'll remove it!

and: if my song is released at the modarchive and you want to insert this review: my artist name is "sagamusix" ;)

and just one more thing: in the beginning and in the end, it wasn't meant to be RAIN but to be a WATERFALL!  :)

-Jojo[/url]
« Last Edit: January 04, 2009, 22:16:35 by Saga Musix »
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Ceekayed

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Unreal Scene!
« Reply #4 on: March 15, 2006, 07:28:24 »

Quote from: "Jojo"
It seems that you're the only one who talks so bad 'bout all the module the "others" make...  :P  :?


That seems to catch people's attention alot better than praising. ;)
I don't know, if I expect something atmospheric from a song, I expect it to be superb quality too. And keep in mind, quality does NOT equal 16-bit samples, nor using a load of channels. :)

This song would be very enjoyable (even to me), if those leads were made with style and quality. Currently they lack the catchiness that all the great gametunes have.

Sorry for me being this bitchy, but remember; all the parts I don't criticize are fine in my opinion. :)

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Unreal Scene!
« Reply #5 on: March 15, 2006, 22:06:11 »

Ok, but i think too much criticismn isn't good for us artists as well.... if i read your posts, i think i'm a little ugly guy which actually can't track any piece of music :shock:

And please note that there isn't any release date yet, so i can change a lot things in the next days.... maybe YOU would like to improve the song?  :D

Anyways, here's a new version with improved volume handling at some critical points and some new features... also, i removed the useless samples!
Link is the same, and I'm too lazy to copy it again 8)
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Ceekayed

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Unreal Scene!
« Reply #6 on: March 16, 2006, 13:24:06 »

Quote from: "Jojo"
Ok, but i think too much criticismn isn't good for us artists as well.... if i read your posts, i think i'm a little ugly guy which actually can't track any piece of music :shock:


That's why I don't write real reviews anymore. ;)

I'll wait for a few more versions before listening the tune well, I don't wanna flood you with criticism. :)

Saga Musix

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Unreal Scene!
« Reply #7 on: March 16, 2006, 23:15:39 »

Ok, i'll maybe change the beat at some parts, change a few insts here and there....... just wait a bit ^^
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Eagle

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Unreal Scene!
« Reply #8 on: March 20, 2006, 09:08:27 »

Quote from: "Ceekayed"
And keep in mind, quality does NOT equal 16-bit samples, nor using a load of channels.


Indeed, some of the best songs I ever heard only had 8 or even just 4 channels and no 16-bit samples. Just check out Purple Motion and his older songs (The ones in uppercase.).

And Jojo, do not worry about the size increase of using 16-bit. Using a high sampling rate 8-bit sample may get the same quality as a 16-bit in low sampling rate but for a larger file size.

If you have a weak sample, try using it together with other samples or try different octaves or put some echo. There are lots of techniques you can use.

And I forgot, people usually have quite large harddrives these days. But it's always good to optimise.

Wow, I really can not keep myself short. Haha! :blah:
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Saga Musix

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Unreal Scene!
« Reply #9 on: March 20, 2006, 21:07:58 »

Okay, some of the samples are now 16bit instead of 8 bit, and the module isn't THAT larger... just over 2 mb :) ok, i'll play around with you tip 'bout the "weak samples"... :D
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