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Author Topic: duplicate modules  (Read 67278 times)

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yeah

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Re: duplicate modules
« Reply #160 on: February 16, 2022, 15:08:41 »

I see... sorry about that, I was trying to follow the instructions of the first post but I suppose I'm not very good at this haha. Here are a few more:

moby.2good2b true (2_good_2_b_true.mod)
moby.2good2b true (2good2be.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=111747
https://modarchive.org/index.php?request=view_by_moduleid&query=60628

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einstein-2d6 (eien286.mod)
einstein-2d6 (einstein-2d6.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=41244
https://modarchive.org/index.php?request=view_by_moduleid&query=91351

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funky dumbass (j_fnkdas.xm)
funky dumbass (funky_dumbass.xm)

https://modarchive.org/index.php?request=view_by_moduleid&query=44589
https://modarchive.org/index.php?request=view_by_moduleid&query=139411

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einsteinium-04 (einsteinium-04_lng.mod)
einsteinium-04 (einstein.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=91292
https://modarchive.org/index.php?request=view_by_moduleid&query=41269

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purple-shades (hi_lite-purple-shades.mod)
purple-shades (purple-shades.mod)

Notice the samples for these two modules are not quite the same.

https://modarchive.org/index.php?request=view_by_moduleid&query=67788
https://modarchive.org/index.php?request=view_by_moduleid&query=101108

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are you stupid? (are_you_stupid.mod)
are you stupid? (emax-are_you_stupid.mod)

Same as purple-shades, the samples are not exactly the same.

https://modarchive.org/index.php?request=view_by_moduleid&query=92256
https://modarchive.org/index.php?request=view_by_moduleid&query=67566

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introchip #1 (ZA) (zachi1.xm)
introchip #1 '97 (zalza-introchip1_97.xm)

https://modarchive.org/index.php?request=view_by_moduleid&query=63454
https://modarchive.org/index.php?request=view_by_moduleid&query=66586

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stay happy (stay_happy.mod)
7-inside.exe (eclipse_-_midi_sight_readerkg.xm)

https://modarchive.org/index.php?request=view_by_moduleid&query=114917
https://modarchive.org/index.php?request=view_by_moduleid&query=185343

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shiny-meadows (i-lite_shiny_meadows.mod)
shiny-meadows (shiny-meadows.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=190833
https://modarchive.org/index.php?request=view_by_moduleid&query=101326
« Last Edit: February 16, 2022, 15:23:26 by yeah »
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Re: duplicate modules
« Reply #161 on: February 16, 2022, 20:51:57 »

All merged except for "funky dumbass" as there's something interesting about the 2nd file I want to investigate first.
I also rephrased the first post a bit to hopefully make it clearer that it's not required to specifiy the file to keep.
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yeah

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Re: duplicate modules
« Reply #162 on: February 19, 2022, 03:42:13 »

Some more, sorry if I am doing this too much... some of these arent exact duplicates in the sense that some samples might have been swapped or the BPM have been changed one way or another.

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Unknown ?? (deepest.mod)
mystic places (mystic_places.mod)

mystic_places.mod is the most original

https://modarchive.org/index.php?request=view_by_moduleid&query=75702
https://modarchive.org/index.php?request=view_by_moduleid&query=108855

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Alf Remix (alf_remix.mod)
alf remix (alfremix.mod)

it appears both modules are corrupted anyway.

https://modarchive.org/index.php?request=view_by_moduleid&query=122095
https://modarchive.org/index.php?request=view_by_moduleid&query=33250

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Unknown by Anon! (unknown_by_anon.mod)
Shining_VectorExter (shining_vectorexter.mod)
vector exterminator (vector_exterminator.mod)

unknown_by_anon.mod is pitched up one semitone for some odd reason, but it is the same. vector_exterminator.mod is the most original

https://modarchive.org/index.php?request=view_by_moduleid&query=76083
https://modarchive.org/index.php?request=view_by_moduleid&query=75622
https://modarchive.org/index.php?request=view_by_moduleid&query=88611

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mod.POTATOJUICE (potato.mod)
mod.POTATOJUICE (potatojuice.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=56104
https://modarchive.org/index.php?request=view_by_moduleid&query=94877

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W2.MOD (w2.mod)
W2.MOD (w2-3.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=59995
https://modarchive.org/index.php?request=view_by_moduleid&query=155303

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bs1-song23-m (acme_-_intervideo_windvd_creator_platinum.mod)
bs1-song23-m (bs1song.mod)
bs1song23 (bs1-song-23.mod)

only bs1-song-23.mod does not have a rip mention

https://modarchive.org/index.php?request=view_by_moduleid&query=170317
https://modarchive.org/index.php?request=view_by_moduleid&query=38935
https://modarchive.org/index.php?request=view_by_moduleid&query=66046

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enjoy the silence (enjoy.mod)
enjoy the silence (enjoy_the_silence.mod)
enjoy the silence (ENJOYSIL.MOD)
enjoy the silence (enjoythe.mod)

enjoythe.mod is corrupted and enjoy.mod is the only one that does not have that BBS mention

https://modarchive.org/index.php?request=view_by_moduleid&query=160945
https://modarchive.org/index.php?request=view_by_moduleid&query=76902
https://modarchive.org/index.php?request=view_by_moduleid&query=40502
https://modarchive.org/index.php?request=view_by_moduleid&query=42185

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magical2 (magical-.mod)
magical2 (magical2.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=48921
https://modarchive.org/index.php?request=view_by_moduleid&query=48927

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depechemix (depechem.mod)
depechemix (depechemix.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=37532
https://modarchive.org/index.php?request=view_by_moduleid&query=122883

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billie jean .. (bilijean.mod)
billie jean .. (billie_jean_.mod)

Both appears to be corrupted anyway but billie_jean_.mod removes unused instruments

https://modarchive.org/index.php?request=view_by_moduleid&query=36706
https://modarchive.org/index.php?request=view_by_moduleid&query=76331

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minefield runner (minefiel.mod)
minefield runner (minefield_runner.mod)

minefiel.mod is corrupted. instruments 2 and 9 are longer than they should be

https://modarchive.org/index.php?request=view_by_moduleid&query=51885
https://modarchive.org/index.php?request=view_by_moduleid&query=118733

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wolf1 (operation_wolf-briefing.mod)
wolf1 (wolf1.mod)

The BPM is not quite the same

https://modarchive.org/index.php?request=view_by_moduleid&query=105434
https://modarchive.org/index.php?request=view_by_moduleid&query=75646

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FUR_ELISE (furelis.mod)
FUR_ELISE (furelis2.mod)

unsure if that classifies as a duplicate, these modules are clearly the same but the samples were swapped in one of them (something similiar was done by someone in 2016, which I'm assuming the quality standards for a module to be uploaded got stricter since the für elise ones were uploaded; https://modarchive.org/index.php?request=search&query=mod.airy&search_type=songtitle)

https://modarchive.org/index.php?request=view_by_moduleid&query=43940
https://modarchive.org/index.php?request=view_by_moduleid&query=43942
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Viraxor

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Songerson

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Re: duplicate modules
« Reply #164 on: February 19, 2022, 19:56:58 »


First file ("crockets" / crockets.mod) is corrupted.
Third file ("crockets theme" / crocket-925.mod) has different samples, unlike the 1st and the 2nd file.



Not sure if the fifth file should be considered a duplicate. It is similar to four previous files, but has some differences:
  • it plays at speed of 9 ticks per row instead of 8,
  • pattern data is slightly different,
  • patterns 2 to 18 are repeated,
  • samples 2, 8, 9 are different,
  • sample 12 added.
« Last Edit: February 19, 2022, 21:15:10 by Songerson »
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Saga Musix

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Re: duplicate modules
« Reply #165 on: February 19, 2022, 21:30:14 »

All done except for
Quote
minefiel.mod is corrupted. instruments 2 and 9 are longer than they should be
Am I missing anything obvious here? Samples that are padded with silence aren't really "corruption" - and this appears to be the original file in fact because it's a NoiseTracker file, while the other file is a ProTracker file. So I'm inclined to keep this version.

I'll also keep the two "Für Elise" versions as it's not really clear which of the two might be the original.

Edit: that alf tune has been replaced by a non-broken version.
« Last Edit: February 19, 2022, 22:04:47 by Saga Musix »
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yeah

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Re: duplicate modules
« Reply #166 on: February 19, 2022, 22:24:04 »

Quote
Am I missing anything obvious here? Samples that are padded with silence aren't really "corruption" - and this appears to be the original file in fact because it's a NoiseTracker file, while the other file is a ProTracker file.
Nope. Just me being really bad at spotting what is corruption and what isn't.

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test3 (endlessly.mod)
test3 (test3.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=76974
https://modarchive.org/index.php?request=view_by_moduleid&query=76045

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anarchy2 (anarchy2.mod)
anarchy2 (anarchy-2.mod)

anarchy-2.mod does not have that rip mention

https://modarchive.org/index.php?request=view_by_moduleid&query=33542
https://modarchive.org/index.php?request=view_by_moduleid&query=86350

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r1a (awesom.mod)
R1a (awesome_ingame_1.mod)

awesome_ingame_1.mod does not have that rip mention

https://modarchive.org/index.php?request=view_by_moduleid&query=34394
https://modarchive.org/index.php?request=view_by_moduleid&query=121408

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g1a (g1a.mod)
G1a (awesome_gameover_music.mod)

awesome_gameover_music.mod does not have that rip mention

https://modarchive.org/index.php?request=view_by_moduleid&query=80153
https://modarchive.org/index.php?request=view_by_moduleid&query=120954

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industry (INDUST.MOD)
industry (deathjester_-_industry.mod)

deathjester_-_industry.mod does not have that BBS mention

https://modarchive.org/index.php?request=view_by_moduleid&query=44381
https://modarchive.org/index.php?request=view_by_moduleid&query=172517

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deep stream (deep_stream.mod)
einstein-b1.remix (einstein-b1_remix.mod)

both have a rip notice so pick your poison I guess, though I do not know where the "deep stream" title comes from and it is titled einstein-b1.remix here http://janeway.exotica.org.uk/release.php?id=32687

https://modarchive.org/index.php?request=view_by_moduleid&query=66051
https://modarchive.org/index.php?request=view_by_moduleid&query=91355

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kill for exxezz (reactor_one_-_kill_for_exxezz.mod)
kill for exxezz (kill_for_exxezz.mod)

reactor_one_-_kill_for_exxezz.mod has a composer mention. I do not know if it was edited in or not

https://modarchive.org/index.php?request=view_by_moduleid&query=165601
https://modarchive.org/index.php?request=view_by_moduleid&query=78556

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West End Girls (pet_shop.mod)
Untitled song (untitled_song7_1.mod)

pet_shop.mod removes an unused instrument, is named etc. but has a bbs notice, again I do not even know if these were edited in/out by someone else (besides the BBS notice obviously)

https://modarchive.org/index.php?request=view_by_moduleid&query=54495
https://modarchive.org/index.php?request=view_by_moduleid&query=75884

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hemisphere1-2.41 (hemisphere_1-2-41.mod)
hemisphere1----2.41 (hemisphr.mod)
hemisphere1-v2.41 (hemisphere1-v2_41.mod)
hemisphere1----2.41 (hemisphere1----2_41.mod)

hemisphere_1-2-41.mod is the original also hemisphere1----2_41.mod is corrupted haha

https://modarchive.org/index.php?request=view_by_moduleid&query=121395
https://modarchive.org/index.php?request=view_by_moduleid&query=45435
https://modarchive.org/index.php?request=view_by_moduleid&query=66062
https://modarchive.org/index.php?request=view_by_moduleid&query=80160
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Re: duplicate modules
« Reply #167 on: February 19, 2022, 22:48:52 »

All done, except for...
Quote
hemisphere_1-2-41.mod is the original
Are you sure? Unlike the other files it's a StarTrekker module (FLT4 instead of M.K. magic bytes). Of course it could really have been written in StarTrekker, or some StarTrekker user resaved the file in that tracker for whatever reason.

Edit: Still merged since the FLT4 version appeared to be the best.

Quote
pet_shop.mod removes an unused instrument, is named etc. but has a bbs notice, again I do not even know if these were edited in/out by someone else (besides the BBS notice obviously)
All of that looks like it's the work of whoever spread the file through that BBS. Before uploading the file to their BBS, they would make sure it's named properly, and remove unused stuff to save space and speed up upload/download times.
« Last Edit: February 19, 2022, 22:51:37 by Saga Musix »
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Re: duplicate modules
« Reply #168 on: February 21, 2022, 23:12:42 »

mod.hypernotic (hypernotic.mod)
mod.hypernotic (hypernot.mod)

hypernotic.mod does not have a BBS mention and has an unused instrument hypernot.mod does not have

https://modarchive.org/index.php?request=view_by_moduleid&query=47349
https://modarchive.org/index.php?request=view_by_moduleid&query=99687

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crystalhammer (crystalhammer.mod)
crystalhammer (CRYSTALH.MOD)

https://modarchive.org/index.php?request=view_by_moduleid&query=104882
https://modarchive.org/index.php?request=view_by_moduleid&query=34651

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ball.main (megaball.mod)
ball.main (ballmain.mod)

https://modarchive.org/index.php?request=view_by_moduleid&query=50258
https://modarchive.org/index.php?request=view_by_moduleid&query=35082

-----

high.ball (high_ball.mod)
MegaBall 1 (megball1.mod)
 .ball (ball2.mod)

high.ball is the original track name

https://modarchive.org/index.php?request=view_by_moduleid&query=76575
https://modarchive.org/index.php?request=view_by_moduleid&query=50367
https://modarchive.org/index.php?request=view_by_moduleid&query=35049

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ball_2 (ball_2.mod)
 2.ball (ball3.mod)
dead2.ball (dead2_ball.mod)
MegaBall 2 (megball2.mod)

dead2.ball is the original track name

https://modarchive.org/index.php?request=view_by_moduleid&query=76443
https://modarchive.org/index.php?request=view_by_moduleid&query=35051
https://modarchive.org/index.php?request=view_by_moduleid&query=76364
https://modarchive.org/index.php?request=view_by_moduleid&query=50370

-----

bagels.ball (bagels_ball.mod)
 ls.ball (ball4.mod)
MegaBall 3 (megball3.mod)

bagels.ball is the original track name

https://modarchive.org/index.php?request=view_by_moduleid&query=76409
https://modarchive.org/index.php?request=view_by_moduleid&query=35053
https://modarchive.org/index.php?request=view_by_moduleid&query=50373

-----

 7 (ball_4.mod)
MegaBall 4 (megball4.mod)
nts.7 (nts_7.mod)

nts.7 is the original track name

https://modarchive.org/index.php?request=view_by_moduleid&query=35058
https://modarchive.org/index.php?request=view_by_moduleid&query=50376
https://modarchive.org/index.php?request=view_by_moduleid&query=78209

-----

pinball-stage-1 (level1-842.mod)
pinball-stage-1 (level1.mod)

level1-842.mod removes a bunch of unused samples. definitely the least original

https://modarchive.org/index.php?request=view_by_moduleid&query=168533
https://modarchive.org/index.php?request=view_by_moduleid&query=47875

-----

pinball-stage-2 (level2-413.mod)
pinball-stage-2 (level2.mod)

level2-413.mod removes a bunch of unused samples. definitely the least original

https://modarchive.org/index.php?request=view_by_moduleid&query=168534
https://modarchive.org/index.php?request=view_by_moduleid&query=47878

-----

pinball-stage-3 (level3-1656.mod)
pinball-stage-3 (level3.mod)

level3-1656.mod removes a bunch of unused samples. definitely the least original

https://modarchive.org/index.php?request=view_by_moduleid&query=168535
https://modarchive.org/index.php?request=view_by_moduleid&query=47879

-----

pinball-stage-4 (level4-588.mod)
pinball-stage-4 (level4.mod)

level4-588.mod removes a bunch of unused samples. definitely the least original

https://modarchive.org/index.php?request=view_by_moduleid&query=168547
https://modarchive.org/index.php?request=view_by_moduleid&query=47881
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Re: duplicate modules
« Reply #169 on: February 22, 2022, 21:52:31 »

All merged.
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