infection-three (infection-three.xm)
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000 007 010 027 048 wavTOM041 wavTOM045 wavTOM046 SYNTH005 SYNTH025 SYNTH085 SYNTH098 SYNTH130 SYNTH138 SYNTH141 SYNTH190 SYNTH213 GUIT008 GUIT024 GUIT030 BASS002 JSSC2 bos-a0 bass2 049 049-2 SYNTH007 SYNTH044 SYNTH079 SYNTH080 SYNTH083 SYNTH134 SYNTH159 SYNTH204 MOOG020 MOOG022 GUIT035 PIANO004 Juno Special Strings C
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This tune's got some great things going for it, but it's not really overly exciting. The melody and ideas in the tune are good, and the sections fit together really well. Some of the samples sound like the stop too quickly, or are cut off too soon; but they do seem to fit the tune well enough. I get the overall idea of some kind of acid, or perhaps some sort of infection.. so the title fits the tune well. This kind of tune reminds me of some game music for a game where you'd be jumping/running/killing stuff while trying not to fall into boiling acid.. or something. Technically, this tune's pretty good. The tracking isn't really anything special, but things work well enough, and the artist seems to know how to get the sound he's wanting. There could be more effects used in places, and especially some stereo work; it'd add a more ambient feel in places that would help the tune out. Also, there should be more dynamics (volume) used; fade things in and out in places, give it a more spooky sound. As things are now, it's pretty much all one volume throughout the whole piece. The samples chosen for this tune are all pretty good, but a few of them could use loop points to help maximize their effect in the tune itself. There are a few samples which are way too loud and oversampled; but there are also a few great effects samples present, too. There aren't any envelopes used, and here would be a great place to add some dynamic and stereo work to the tune. Overall, this is a basic tune that has a good sound to it for the most part.