Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Slender

Pages: [1]
1
The Lobby / Looking for modules that used these effects
« on: October 19, 2019, 00:54:16 »
Hi, I'm looking for modules that used the DigiBooster Echo DSP, as well as the E0x set LED filter command. I've been interested in how these sounded since OpenMPT added support for them, but can't seem to find modules that make use of them in my collection so far.

2
The Lobby / Oldest module on the archive?
« on: October 01, 2019, 05:50:25 »
I tried looking for a way to find this info and also searched the forums to see if this has been asked before, but I can't seem to find anything. I wonder what the first module added to the archive was?

3
The Lobby / The story behind Impulse Tracker 2.15?
« on: September 25, 2019, 06:42:34 »
I've seen references to this version in several modules, but can't seem to find much info about it, the one copy I could find has no documentation. The info I could find seems to suggest that it was a version that was handed out if you donated, but I can't find much info about any new features or bug fixes. Does anyone have additional information on this?

4
The Lobby / Good Modules by Anonymous Artists?
« on: August 29, 2019, 19:18:02 »
Admittedly a lot of anonymous modules tend to not be particularly good, but I'm wondering if there have ever been any decent or good ones floating around. My personal favorite is probably mok_tetr.it (https://modarchive.org/index.php?request=view_by_moduleid&query=52323). Admittedly Tetris theme remixes are kind of an overdone concept, but I liked this one.

5
https://www.youtube.com/playlist?list=PLWunPMs8tKIrnadv4c-aow0__gLATvNww
Not sure if the creator of this playlist is specifically calling these modules their own, but they've renamed them and made them difficult to identify by title alone. Hey that rhymed. Anyway, I did manage to identify almost all of the modules used, though I'm still missing 5 tracks that I've not quite managed to find yet.
Human Destiny. https://www.youtube.com/watch?v=jMCvKISz-h8
Shapes in Tunes. https://www.youtube.com/watch?v=KUxRs8SuWaA
Be There. https://www.youtube.com/watch?v=CcVN-QDM-Ek
Futuristico. https://www.youtube.com/watch?v=_qQ4UzzqN-w
Together Out There. https://www.youtube.com/watch?v=TfyQ3TsUO1k

6
The Lobby / Modules that Used the ModPlug Reverb Effect?
« on: May 31, 2019, 04:03:42 »
I recently learned about this and got curious about it. Can anyone point me to modules that made use of it? I'd be interested to hear what it sounded like in practice.

7
Help me find that... / Unreal Tournament Beta UMXs
« on: April 03, 2019, 09:40:08 »
Admittedly this is less of a help me find that and more of a help me find a particular version of that. Does anyone know where I could find the UMX versions of the beta tunes from Unreal Tournament? Menu2 and XYZDMenu2, as well as the original Firebr. I've tried looking for them several times but so far I have not managed to find them.

8
Is there a way to do this rather than downloading each of an artist's modules individually?

9
The Lobby / Longest module ever?
« on: March 08, 2019, 00:51:26 »
Ever since I discovered modules such as Wong Chung Bang's "The False Prophet", 41:16 and Azo's "One Scotch Long", 32:02, I've been wondering about this. Is there a record for longest module ever around somewhere? Note that this wouldn't include modules that do things like claim to be 52 minutes but in reality are actually only three or four, with the rest of the module being silent.

10
The Lobby / Question About Unreal Engine module playback
« on: February 22, 2019, 07:02:02 »
I had been wondering about this for a while. Older Unreal Engine 1 games such as Deus Ex and Unreal Tournament used MODs for their music. Is it known what module playback library was in use at that time, and if it was custom coded, is there any way to try it out outside of the games? I'm interested in knowing this because I have a bit of a fascination with module players and how they played back modules.

Pages: [1]