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Messages - looper231

Pages: 1 2 3 [4] 5 6
31
Players / Re: Understanding effects processing
« on: January 08, 2024, 16:33:40 »
I suppose that for this, your comment above means that the base volume of the instrument (modulated by its envelope) is not affected, but the note in the channel is.

Is that right?
   -dZ.

Correct. the base volume of the instrument/sample isn't affected by the commands, but are instead affected on the channel where its played on. Let's just say, that whatever happens on the pattern sheet stays within that pattern sheet :-)

32
Players / Re: Tempo, Speed, Rows, etc.
« on: January 08, 2024, 16:29:08 »
As a reference if that might help: Most if not all C64 tunes were written on a PAL C64, meaning a 50hz refresh rate. In emulators, or even let's say "Furnace" (Another tracker) a SID will always be in 50hz mode. Hard to explain but if you line a SID playback with an another chip, you will notice that SID will sort of "lag" behind.

I think the only thing that doesn't rely on your refresh rate is BPM. from my experience listening to modules, the speed was mostly used to do a swing tempo (is that how you call it?), in other words, composers kept altering it between different values, for example

Code: [Select]
c-4 01 v64 F03
--- -- -- F04
--- -- -- F03
--- -- -- F04
--- -- -- F03
--- -- -- F04
--- -- -- F03

Amiga was PAL as well, but its speed didn't seem to rely on refresh rates? Maybe someone who is more confident in this can explain. I wasn't born back when tracking began rising, sadly  :angel:

33
Players / Re: Understanding effects processing
« on: January 08, 2024, 16:08:58 »
Hi again. The note volume stays to whatever it is sled to after. The effect itself slides the volume of the note played and not the sample itself. Keep in mind that "Volume slide" is not only an effect command but also a volume command. What do I mean? In XM and other later tracker formats you can do like so:

Code: [Select]
c-5 18 v64 ---
--- -- c01 ---
--- -- c01 ---
--- -- c01 ---
--- -- c01 ---

"c01" here is a volume command, which tells the note to slide volume. In this case, slide upwards. to slide it down, you use dXX command. This is useful for many different cases, like for example if you want to keep portamento while you're sliding volume.

Also keep in mind that there is an effect like "Kxx" which is a VolSide+Vibrato and "Lxx" which is VolSlide+NotePorta

It's ultimately up to a composer on how to use the tools.

Also, you can keep it in one thread. It's okay :)

Hope this helps

34
Players / Re: Understanding effects processing
« on: January 08, 2024, 14:34:15 »
Sorry for the bother, I'm sort of new to the scene -- can you recommend an AHX tracker for Mac?
    -dZ.
http://www.hivelytracker.co.uk/downl.php

35
Players / Re: Understanding effects processing
« on: January 08, 2024, 13:24:58 »
https://modarchive.org/index.php?request=view_artist_modules&query=85716&page=2#mods

A good chunk of them is AHX. rest are MODs with chiptune samples in them
The difference here is that in AHX is not sample based

36
Players / Re: Understanding effects processing
« on: January 08, 2024, 13:05:25 »
BTW, Dz, You can try to port Pink's chiptunes as a benchmark for your work. He has a lot of great chips out there. You can also take a look at AHX uploads, since they are SID-like tunes but made on Amiga.

Good luck with your project!

37
The Lobby / Re: Media with tracker music OSTs
« on: January 08, 2024, 11:19:46 »
The only instance I can come up with are all early pop cap games such as PvZ, Dynamite and Zuma Deluxe; Enkord games such as Clash n Slash; There are also other "Office games" genre titles that have tracker music as .mo3 files. Ones I remember are: Astro Fury amd Alien Outbreak

38
Players / Re: Understanding effects processing
« on: January 08, 2024, 11:09:13 »
Great stuff! Keep it up, brother!  :)

Code: [Select]
Thank you to looper231 for your patienceHehehe, thank you for your great effort too :) <3

39
Hi.

Could you name the modules you are talking about, so I can give them a look?

40
Players / Re: Understanding effects processing
« on: January 03, 2024, 01:08:44 »
Interested to see progress from you!

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