Mod Archive Forums Mod Archive Forums
Advanced search  

News:

Please note: Your main modarchive.org account will not work here, you must create a forum account to post on the forums.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - looper231

Pages: 1 2 3 4 [5] 6 7
41
The Lobby / Re: Media with tracker music OSTs
« on: January 08, 2024, 11:19:46 »
The only instance I can come up with are all early pop cap games such as PvZ, Dynamite and Zuma Deluxe; Enkord games such as Clash n Slash; There are also other "Office games" genre titles that have tracker music as .mo3 files. Ones I remember are: Astro Fury amd Alien Outbreak

42
Players / Re: Understanding effects processing
« on: January 08, 2024, 11:09:13 »
Great stuff! Keep it up, brother!  :)

Code: [Select]
Thank you to looper231 for your patienceHehehe, thank you for your great effort too :) <3

43
Hi.

Could you name the modules you are talking about, so I can give them a look?

44
Players / Re: Understanding effects processing
« on: January 03, 2024, 01:08:44 »
Interested to see progress from you!

45
Players / Re: Understanding effects processing
« on: January 02, 2024, 12:57:25 »
No worries, I was mostly rambling.  My apologies for that.

I guess my primary question can be boiled down to this:  when "note portamento" is read, does it start bending the pitch of the old (current) note on the second tick, or on the first tick?

Likewise for the "note delay": does the first tick count as part of the delay, or should the counter start on the second tick?

    -dZ.

It all starts on the first tick

46
Players / Re: Understanding effects processing
« on: December 31, 2023, 01:01:42 »
Hmm. Sorry, but it indeed sounds confusing to me. I really don't know a solution to your problem..

47
Help Support Topics Archive / Re: Re: duplicate modules
« on: December 31, 2023, 00:59:22 »
I've screened "But, Uh Delete" and rejected your other upload as a dupe.
https://modarchive.org/index.php?request=view_by_moduleid&query=202360

48
Players / Re: Understanding effects processing
« on: December 29, 2023, 18:56:58 »

Yes, it helps greatly!  Thank you so much for the help.

    -dZ.

I'm really glad it did, because I feel like my wording was a little twisted maybe :-)
Good luck with your progress and don't hesitate to ask about anything

Cheers
-Looper

49
Players / Re: Understanding effects processing
« on: December 29, 2023, 17:45:55 »
Yes. you are correct. Basically ALL commands in the tracker are only applied to the specific row. Note commands, instrument commands, volume commands, effect commands, you specifically tell the song how to manage its playback.

On note portamento, when it reaches the target note in pitching, it simply stops shifting and keeps the note you were trying to pitch to. It will start to change only when you put a different note under that effect and it will start pitching to that specific new note afterwards. It won't shift backwards or any sort of action like that. (Vibrato would be more handy for you in this case hehe)

Yes. You are also correct in your 4th statement

It is up to musician whether the note reached it's point or not. XM does not revert changes if it overshoots or some sorts... Scratch that, Tracker cannot overshoot the target note when tone portamento is used. It can only undershoot it and even then it's the fault of the composer, who didn't calculate the number of rows required to reach the target note on a certain speed.

Hope this helps

50
Players / Re: Understanding effects processing
« on: December 29, 2023, 16:22:44 »
Hi again.
The note portamento works a little bit differently than portamento up or down effect. You've got the setup part correct, where you have to put that effect on the row where the note is present, so that it will start shifting pitch to that note. One important thing however is the speed. You have to also add 30x commands afterwards to keep pitching until it reaches your target note. You can also aet the speed to a high value, so it reaches the note in just one row, but generally, if you're going for a gradual portamento to a note, you need to do it like so:

Code: [Select]
C-5 01 v64 ---
D#6 01 v64 308
--- -- --- 308
--- -- --- 308
--- -- --- 308

And so on until it reaches the d#6 note

Pages: 1 2 3 4 [5] 6 7