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Messages - looper231

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41
Players / Re: Understanding effects processing
« on: January 02, 2024, 12:57:25 »
No worries, I was mostly rambling.  My apologies for that.

I guess my primary question can be boiled down to this:  when "note portamento" is read, does it start bending the pitch of the old (current) note on the second tick, or on the first tick?

Likewise for the "note delay": does the first tick count as part of the delay, or should the counter start on the second tick?

    -dZ.

It all starts on the first tick

42
Players / Re: Understanding effects processing
« on: December 31, 2023, 01:01:42 »
Hmm. Sorry, but it indeed sounds confusing to me. I really don't know a solution to your problem..

43
Help Support Topics Archive / Re: Re: duplicate modules
« on: December 31, 2023, 00:59:22 »
I've screened "But, Uh Delete" and rejected your other upload as a dupe.
https://modarchive.org/index.php?request=view_by_moduleid&query=202360

44
Players / Re: Understanding effects processing
« on: December 29, 2023, 18:56:58 »

Yes, it helps greatly!  Thank you so much for the help.

    -dZ.

I'm really glad it did, because I feel like my wording was a little twisted maybe :-)
Good luck with your progress and don't hesitate to ask about anything

Cheers
-Looper

45
Players / Re: Understanding effects processing
« on: December 29, 2023, 17:45:55 »
Yes. you are correct. Basically ALL commands in the tracker are only applied to the specific row. Note commands, instrument commands, volume commands, effect commands, you specifically tell the song how to manage its playback.

On note portamento, when it reaches the target note in pitching, it simply stops shifting and keeps the note you were trying to pitch to. It will start to change only when you put a different note under that effect and it will start pitching to that specific new note afterwards. It won't shift backwards or any sort of action like that. (Vibrato would be more handy for you in this case hehe)

Yes. You are also correct in your 4th statement

It is up to musician whether the note reached it's point or not. XM does not revert changes if it overshoots or some sorts... Scratch that, Tracker cannot overshoot the target note when tone portamento is used. It can only undershoot it and even then it's the fault of the composer, who didn't calculate the number of rows required to reach the target note on a certain speed.

Hope this helps

46
Players / Re: Understanding effects processing
« on: December 29, 2023, 16:22:44 »
Hi again.
The note portamento works a little bit differently than portamento up or down effect. You've got the setup part correct, where you have to put that effect on the row where the note is present, so that it will start shifting pitch to that note. One important thing however is the speed. You have to also add 30x commands afterwards to keep pitching until it reaches your target note. You can also aet the speed to a high value, so it reaches the note in just one row, but generally, if you're going for a gradual portamento to a note, you need to do it like so:

Code: [Select]
C-5 01 v64 ---
D#6 01 v64 308
--- -- --- 308
--- -- --- 308
--- -- --- 308

And so on until it reaches the d#6 note

47
Players / Re: Understanding effects processing
« on: December 28, 2023, 19:15:37 »
Glad to help :-)
If there are any further questions, ask away

48
Players / Re: Understanding effects processing
« on: December 28, 2023, 08:54:29 »
Greetz :-)
I have good experience with XM and I can help you with my intel
Some corrections from others will be appreciated if any are needed

Pattern delay pauses the playback by the number of rows you specify. For example if you set pattern delay by 8 rows, the module will stop advancing for 8 rows equivalent of time (if you take ticks per row in mind) and continue afterwards. Note that all note playback and/or effects will persist while it's delayed.

Note delay makes the note play not on the first tick of the row, but later, depends on how many ticks are you delaying it. Make sure that it's not above the ticks per row value for your tracker. If for example your TPR is 4 and you set delay by 5, the note will simply not play when delaying, the previous note keeps playing without any stetching of sorts

Jump to order jumps the order after on the last tick of the row. Same works pattern break and pattern loop and also break to row.

Hope this helps :-)

49
First experienced modules back when I was 5 years old... It was on PS1 and warez :p

One of the first modules that I've listened to were by Estrayk/WOTW, since theirs were very common in cracktros. I've later leant, that the demoscene exists too and all of the tracks I loved are also linked to the demoscene, so I started exploring! I first stumbled upon Modarchive in 2018, when I was looking for a way to download all my Estrayk favourites. Liked the site so much, I registered and started collecting favs and listening to random tunes almost 5 hours a day!

Meanwhile, in 2008 I've discovered The Sound of SceneSat and I learned about Nectarine much later! I got to know about scene people and made some friends too.

In 2020 I've made my first ever track in MPT. It was initally supposed to be a port requested by my friend, but then it grew into something else :-)

Module music changed my life in a lot of ways and it all started in 2006 on that PS1... I can definitely say, that It defined my music taste and led to crazy situations and friendships.

50
Help Support Topics Archive / Re: reset ratings on my tunes
« on: December 21, 2023, 11:42:58 »
Amazing! All fixed! Thank you so much! <3

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