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Messages - raina

Pages: 1 ... 58 59 60 61 62 [63] 64 65 66 67 68 ... 72
621
MilkyTracker Feature Requests / Re: 7zip an peak-bars
« on: April 23, 2008, 14:57:28 »
I by modules I meant the .MOD/.XM/... files.

622
MilkyTracker Feature Requests / Re: 7zip an peak-bars
« on: April 23, 2008, 12:14:42 »
Is there a website that offers 7zipped modules?

623
As some of you may have noticed the announcement on the documentation page, we are looking to start a MilkyTracker user manual in wiki form. If you're experienced with wikis, I would like to hear suggestions (with reasoning) for a suitable platform because there seems to be a ton of options.

What we'd like it to be like is:
  • W3C compliant like the rest of the site
  • able to embed media
  • preferably easily customizable so that it would  blend in with the site nicely
  • simple
  • light
  • fast
  • strawberry scented

and also, it should run on PHP/MySQL. So, if you do know a good wiki platform that matches most of this description, let's hear about it. (I'm currently looking at WikkaWiki but haven't decided yet.)

624
MilkyTracker Tracks & Songs / Need samples?
« on: April 21, 2008, 12:46:26 »
How about the One Laptop Per Child sound sample library? :)

Others are welcome to post sample links here as well but try to respect the generous people and link the source of the samples so that they are presented in the intended context and license terms and such aren't bypassed. That generally means no 3rd party sites hosting somebody else's samples and no direct links to files (that goes double for RapidShare and similar cr*p) as they tend to die fast.

625
The following bugs and issues have been confirmed for MilkyTracker release v0.90.80:

  • 0xy arpeggio replay difference comparing to FT2 when song speed is 16 or higher.
  • A typo in the PDA GUI: the extended keyboard Backline button reads "Bacline".
  • Certain hot words in song titles may still cause incorrect module format detection.
    • Just report the cases.
  • E3x glissando control is not implemented.
  • E4x vibrato control is not implemented.
  • E7x tremolo control is not implemented.
  • Fixed. Instrument fadeout value initially doesn't match the slider position when adding new instruments to a loaded module.
  • Fixed. Instrument vibrato depth value gets doubled when copying instruments.
  • Fixed. On some systems, JACK client thread gets zombified and playback is blocked.
  • Portamento overflow "effect" isn't reproduced.
  • Fixed. ROTATE90CW orientation option causes a seg-fault in the SDL version.
  • Fixed. Selecting an instrument with the numpad doesn't update the instrument or sample editors with the selected instrument, but with the previous one.
  • Simultaneous E6x pattern loop and EEy pattern delay replay differs from Ft2.
  • Slight replay differences when volume column effects are used in conjunction with EDx note delay
  • Fixed. System message dialogs will partially freeze pointer input.
  • Fixed. The DUMB library and Renoise (and possibly others) can't load .MODs saved from MilkyTracker.
  • Fixed. Undefined .XM sample type 0x3 causes sample loop to appear "one shot" (unsupported by .XM) while playback is "ping pong".
  • Volume ramping checkbox isn't cleared and dimmed when using Amiga resamplers for playback.
    • Volume ramping is always off for Amiga modes
  • Fixed. When jamming, notes can be triggered between player ticks, which makes them silent until the next tick causing the beginning of the sample to be skipped.
  • Fixed. When recording, key-offs for previous notes on a channel can appear and cut currently playing ones.

Fixed. = Fixed in the following release.
New. = Added since previous list update.

626
Actually:



MilkyTracker already runs on the PSP but user input is not implemented.

627
The Lobby / Re: Hey guys
« on: April 14, 2008, 16:16:36 »
Hi Fysx, seen you around on IRC. :) Welcome.

628
The Lobby / Re: Hi all
« on: April 11, 2008, 17:41:26 »
Hi Glejs, welcome and be sure to check out MilkyTracker as well. It might feel a little more familiar to an old FT2 user.

629
No record/voice memo function in your device then?

630
MilkyTracker Tracks & Songs / Re: Help Creating Instruments....
« on: March 19, 2008, 17:02:05 »
You don't need to necessarily load a sample, you can create blank ones and draw, generate and process them. Bring up the sample editor context menu by right clicking, Command-clicking or tap-and-holding on the sample display and select New. Then you enter the length of the sample. Powers of two sizes (like 32 or 64 and so on..) are good for smooth waves and less tuning issues. That's how you make chip instruments.

Drums are a little different, most of the time you'll be wanting to use normal samples and the sources could be anything: synths, games, chopped loops.. Or you can make your own drums with the instruments you've created by applying some pattern effects (portamento down, volume slide..) and rendering that. Using normal drum samples can work, the results can be quite lo-fi and chippy when you need to resample the sample down so it doesn't take too much space for a chip tune.

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