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Messages - Deltafire

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131
Something to do on a rainy day perhaps..

Last time I did this it was an absolute pain to build C++ apps for AROS (there was no C++ support in the official SDK).  I hope this has been resolved :)


132
I think this has already been done in the milkyplay utility included with the Debian package..  If not, it's a trivial modification.

133
Wanted: Music for Projects / Re: Happy chiptunes for my game
« on: January 20, 2009, 01:12:08 »
Hehe, just looked at your screenshots.. The player character looks just like my avatar!  :evil:

134
Wanted: Music for Projects / Re: Happy chiptunes for my game
« on: January 20, 2009, 01:08:53 »
I get a window full of blackness :(

Last line on console: Init OpenGL Window (1024x768)...

Linux 2.6.26-1-686 #1 SMP Sat Jan 10 18:29:31 UTC 2009 i686 GNU/Linux (Debian)
OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 173.14.09

135
MilkyTracker Support / Re: Milkytracker on ubuntu
« on: January 02, 2009, 21:07:39 »
I use ALSA.

Some information that may help: If the patterns start scrolling when you press play, and the scopes are showing activity, then from Milkytracker's point of view the audio output is working fine.  This means that Milkytracker is sending audio data to the SDL driver when requested, so the problem must exist somewhere between SDL and your hardware, including the various APIs and drivers in-between.

I don't really know much about Pulseaudio, but you could try shutting it down and trying Milkytracker with SDL_AUDIODRIVER=alsa to see if that works.  If it does, then you know that the problem exists either with Pulseaudio, or SDL's Pulseaudio implementation.

Have you tried different mixer rates? I think the default is 44.1khz, so you could try 48khz instead (or vice-versa).  This is set in Milkytracker's config menu.

136
MilkyTracker Support / Re: Milkytracker on ubuntu
« on: January 02, 2009, 20:34:28 »
Quoting from the readme_unix file (should be in /usr/share/doc/milkytracker/readme_unix.gz on Ubuntu):

Quote
SDL *should* detect the best available audio driver on your system, however if
this isn't the case you can set the environment variable 'SDL_AUDIODRIVER' to
configure SDL to use the driver of your choice. Some known values to try are
'alsa', 'dsp', 'arts', 'esd'.  For example:

$ SDL_AUDIO_DRIVER=alsa ./milkytracker

Did you try that?

137
MilkyTracker Bug Reports / Re: Keyboard bug in Linux
« on: October 15, 2008, 20:27:19 »
There's the -nonstdkb command line option, have you tried that?

138
MilkyTracker Bug Reports / Re: Keyboard bug in Linux
« on: October 13, 2008, 19:17:02 »
Did you spill a drink on it? You could try to dry it out, but in most cases liquid spills damage keyboards beyond repair.

Also, check that it's plugged in.

139
Pailes wrote his own GUI implementation for Milkytracker (called PPUI).  You could use this if you wanted (as long as you follow the conditions of the GNU licence) but tbh, you may be better using something which is better documented and more widely used.

Choosing a GUI library (or whether to write your own custom GUI) is a bit of a mindfield, and depends upon your choice of programming language, operating system etc.  I'm not recommending any of these, but here are some I know of:

Windows:
Win32 API
MFC
Windows Forms (nice for .NET apps)

Linux/cross platform:
GTK
QT
WxWidgets
Fast Light Toolkit (FLTK)


Good luck :)

140
MilkyTracker Support / Re: MilkyTracker website down?
« on: September 30, 2008, 20:07:50 »
It's not you, the website really is down.

I've no idea when it'll be back, sorry - hopefully not too long!  Pop into the IRC channel if you need anything (#milkytracker on Esper).

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