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Messages - Saga Musix

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21
The Lobby / Re: blue_orian modules
« on: March 09, 2021, 18:18:04 »
If you don't like the music, don't download it. We don't need to have a genre police here. Random picks can give you a whole lot of other crappy music, too. If you want a "safe" random playlist, I'm afraid you will have to listen to a curated radio station. ModArchive doesn't try to be that.

22
In general, before uploading a fixed version, please let us know beforehand on the forum because otherwise chances are high that duplicates will be rejected outright.

Letting us know on the on the module comments themselves is not the preferred way of communication because they will be easily looked over, plus it has the disadvantage that the old comments will be carried over to the new module when they are merged.

23
Sorry, the guessed artist database was a oneshot import, it's not going to be updated anytime soon.

24
The Lobby / Re: Generic Introduction Thread
« on: March 02, 2021, 20:02:07 »
The "modern" FT2 clone is probably this one ;)

25
The Lobby / Re: Generic Introduction Thread
« on: February 27, 2021, 13:39:07 »
Welcome! :) Starting is always the most difficult. Everyone started small - I think that's an important thing to keep in mind when your not confident to get started. Maybe the first results will be crap - but then it's important to keep going, analyze what wasn't so good and improve it in the next iteration. It applies to both games and music.

26
The Lobby / Re: Well, just saying "Hello"
« on: February 26, 2021, 18:39:56 »
Welcome! ;D

27
KorgLead is, as the name suggests, probably from a Korg synth of the era, maybe M1 / Wavestation. That's as much as I can guess but unfortunately I don't know either.
The choir samples are sampled at a very low frequency, which might make it hard to compare them to original, higher-quality sources. But it's probably also a well-known sample-based synth from the era.

28
Sampling / Re: Question about samples copyright
« on: February 24, 2021, 10:57:41 »
My main concern, as far as getting things published, is the voice samples I've used. Not sure if Purple Motion got the sample from Batman cleared
He most definitely didn't. Nobody cared back then, and these days many people still don't care.

As long as you DON'T MAKE A PENNY! Everything is safe...
That's a dangerous assumption to make and definitely not a safe legal advise to give. A license violation is still a license violation if you don't make any money off it. Whether you personally agree that this is sensible or not is of little relevance to the legal system.

Lots of things about copyright are fundamentally broken. That doesn't make ignoring those rules a good thing to do, though.

Quote
Just because a person 'originated' a file (created) does not mean they have a copyright...You gotta file for it which takes awhile
Wrong. The Berne Convention mandates that copyright is given automatically; it is prohibited to require formal registration. However there are some differences in how the US handles it, but in general, if you created something, you implicitly have the copyright to it.

29
Sampling / Re: Question about samples copyright
« on: February 23, 2021, 23:01:08 »
WaveWorld is free but not public domain. Many of the files are sampled from commercial synth presets, which is a bit of a grey area. It's okay to use those samples in your music (also commercially), but if you want to be 100% certain that everything you use is in the public domain, they are the wrong choice.

Quote
But my main question is, does anyone know about the copyright status of the samples WITHIN the Unreal II PM s3m by Purple Motion? I'm particularly interested in using the piano chord samples within in my own work.
That's a particularly tricky file to ask about because it contains samples from movies (e.g. "ten seconds to transmission" from Batman). Many remixes (in particular those that ended up on CDs) of this song have avoided using those voice samples due to the lack of copyright clearance.
The rest of the samples are certainly also not in the public domain - unless someone specifically says so, you cannot assume that this is the case. Most artists will not care if you use their samples, as long as you credit them, but in many modules those credits are missing so often the wrong person gets credited when yet another person reuses a sample. Some of the samples in Second Reality are certainly original, while others are taken from other modules.
Again, if you absolutely need to be sure you are only using public domain material, this is not the right way to go.

For the specific samples you asked about, they are sampled from the famous Piano 16' patch from the Korg M1 which is heard on thousands of records and modules of the 90s. They can easily be recreated with Korg's M1 VST plugin in higher quality if you want a version that is guaranteed to not "belong" to anyone - although again, sampling synth presets is a bit of a grey area but noone ever got sued for sampling a single patch, it gets more problematic if you e.g. sample all the presets of a synth and then sell your own sample pack based on them.

I have attached some high-quality recreations of those piano samples to this post. They are directly sampled from the Korg M1 VST. As far as I'm concerned you can use them for anything you want, but again - they are based on commercial synth presets, which means that they are free to use, but not in the public domain.

30
Help Support Topics Archive / Re: Removal request
« on: February 23, 2021, 18:15:04 »
191127 has been removed. You will notice that the link will still work but it will automatically direct to the newest version instead.

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