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Messages - Saga Musix

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2201
The Lobby / Remember the first time?
« on: May 31, 2007, 12:47:14 »
unluckily, i never had friends who really supported the scene. The first modules I found were some files in Jazz Jackrabbit 2: The secret files (only some modules of homemade maps included modules, the rest of the files was encrypted) - the first time i knew that those files are music was when i started to play around with modules in some qbasic programmes. there was a tool called "mo3" - it converted modules to the mo3 format. i noctied that i saw these extensions in JJ2 before (IT, S3M) - and so i found the first real modules. lateron, i found the BWSB Sound system for quickbasic that had its own format. zylim recommended to compose tracks in scream tracker, so i searched the net  for scream tracker, instead i found modplug tracker :) that was in 2004, when i started to compose modules. a short while later, i discovered TMA :)

btw, my first module i downlaoded at modplug central was quest1.s3m - don't even bother to download it. it's a very bad module, it's a shame that this was the first file i got my samples from :hrrhrr:

2202
Tracking / raw data -> .wav batch conversion?
« on: May 25, 2007, 16:35:15 »
Quote from: "Eagle"
Well, isn't it just as simple as using a Tracker for this purphose? ModPlug Tracker can load IFF samples and then save them as WAV with no sample rate or bitrate conversion.

Of course Modplug can do this. But he asked for a batch converter, and that's something modplug can't do.

2203
Tracking / raw data -> .wav batch conversion?
« on: May 24, 2007, 20:53:06 »
Some of the recent packs can be opened directly as they seem to contain wav files. If you can wait a bit, I could try to write a converter (shouldn't be a problem, but I'm a bit short of time).

2204
MilkyPlay / can someone do mod player for my pocket?
« on: May 23, 2007, 23:57:21 »
I guess that's a pretty hard job :D But you may ask reed (he's on IRC for the most time), he got a mobile phone that can play SIDs and MODs :hrrhrr:

2205
Website News Archive / News news
« on: May 22, 2007, 13:50:21 »
Very nice work, good job, m0d ;)

2206
Tracking / Tracks with Modplug Macros suitable for TMA?
« on: May 19, 2007, 20:57:45 »
that's exactly what i said. :shock:
modplug can also embed macros.

2207
The Lobby / Artist Interviews
« on: May 18, 2007, 14:57:13 »
i could do both, although i think i'm not too good at interviewing :D
btw nice interview up there :hrrhrr:

2208
The Lobby / Whos got the day off?
« on: May 17, 2007, 13:01:04 »
i have some free days, too :P

2209
Tracking / Tracks with Modplug Macros suitable for TMA?
« on: May 17, 2007, 13:00:40 »
err... i didn't have any problems with Zxx in IT - if you enable to SAVE The macros within the module (recommended), nothing can go wrong. and in the *original* MPT, there was no new stuff for instruments, i think (except assigning VSTi instruments), but all in all, a "normal" modplug track is still compatible. but i am not talking about OpenMPT now (which i use). But OpenMPT has a "compatiblity export" function for IT files, so again, there's no prob.

2210
Tracking / Tracks with Modplug Macros suitable for TMA?
« on: May 16, 2007, 21:23:34 »
Quote from: "Eagle"
As for resonance and frequency cutoff and such macros, they are ModPlug only, too and for the same reason unrecommended.

You are wrong here. Resonance, Cutoff AND macros were introduced in Impulse Tracker ;)

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