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 1 
 on: Today at 17:39:02 
Started by DZ-Jay - Last post by DZ-Jay
It's been slow but steady, and I have some progress to report.

The note delay (EDx) turned out to be more difficult than expected, mostly because of the resource constraints of the platform.

After much toil and many false starts, eventually I gave up on continuing to process the previous note during the delay, and decided to just not update the channel until the delay concludes.  This means that the channel state is left as is -- with whatever tone and volume it had at the moment the new note is read -- while the delay counts down to zero, at which point we trigger the new note.

It's not ideal, but serviceable, and saves me a lot of headache in having to make the tracker keep the new note event details in memory, while retaining the old one's as well and process it as if it were still active.  (I have up to 6 channels to support, and a full duplicate of the buffer for each of them is quite a big chunk of the previous memory available on the Intellivision.)

Anyway, it seems to work well in practice, to some extent.

The full roster of available effects on the Intellivision Music Tracker so far are:
Code: [Select]
--------------------------------                ------
Standard Effects                                Status
--------------------------------                ------
$00: 0   Arpeggio                               Done
$01: 1   Portamento Up                          Done
$02: 2   Portamento Down                        Done
$03: 3   Portamento To Note                     Done
$04: 4   Vibrato                                Done
$05: 5   Portamento To Note + Volume Slide      Done
$06: 6   Vibrato + Volume Slide                 Done
$07: 7   Tremolo                                Done
$08: 8   ---
$09: 9   ---
$0A: A   Volume Slide                           Done
$0B: B   Jump To Order
$0C: C   Set Note Volume
$0D: D   Pattern Break
$0E: E   E Sub-Commands (Dispatcher)            Done
$0F: F   Set Song Speed                         Done
$10: G   Set Global Volume                      Done (Controls volume attenuation only.)
$11: H   Global Volume Slide                    Done (Controls volume attenuation only.)
$12: I   ---
$13: J   ---
$14: K   ---
$15: L   Set Envelope Position
$16: M   ---
$17: N   ---
$18: O   ---
$19: P   ---
$1A: Q   ---
$1B: R   Re-trigger Note + Volume Slide
$1C: S   ---
$1D: T   Tremor
$1E: U   ---
$1F: V   ---
$20: W   ---
$21: X   X Sub-Commands
$22: Y   ---
$23: Z   ---

--------------------------------                ------
Standard Effects                                Status
--------------------------------                ------
$00: E0  ---
$01: E1  Fine Portamento Up                     Done
$02: E2  Fine Portamento Down                   Done
$03: E3  ---
$04: E4  Set Vibrato Waveform
$05: E5  ---
$06: E6  Pattern Loop
$07: E7  Set Tremolo Waveform
$08: E8  ---
$09: E9  Re-trigger Note
$0A: EA  Fine Volume Slide Up                   Done
$0B: EB  Fine Volume Slide Down                 Done
$0C: EC  Note Cut
$0D: ED  Note Delay                             Done
$0E: EE  Pattern Delay                          Done
$0F: EF  ---

--------------------------------                ------
"X" Extended Sub-Command Effects
--------------------------------                ------
$00: X0  ---
$01: X1  Extra Fine Portamento Up               Done
$02: X2  Extra Fine Portamento Down             Done

I think I'll take a break from the tracker player and actually do some tracking.  It's time to test this baby and make sure it works as expected. :)

      -dZ.

 2 
 on: Yesterday at 22:23:46 
Started by Soundman - Last post by looper231
A little bit of inactivity doesn't always point towards any kind of demise or disaster. It's more likely, that people are just too busy with themselves and are spending their time doing something else, rather than showing up at OpenMPT space

 3 
 on: Yesterday at 22:07:19 
Started by Soundman - Last post by Soundman
Does anyone know what's going on at openmpt.org? No one has posted on the openmpt forum in 2 days and no one has been active on the openmpt github in 3 days. OpenMPT 1.31.07.00 was just released on the 12 of May https://openmpt.org/openmpt-1-31-07-00-released, so hopefully this inactivity is just the result of people spending time making music with the new version.

 4 
 on: May 16, 2024, 23:31:01 
Started by LeoNicolas - Last post by hitchhikr
They already have been converted to mods: https://hoffman.home.blog/knightmare/

 5 
 on: May 16, 2024, 02:29:52 
Started by modlover99 - Last post by red M95
FINALLY, SOMEONE ON THE MODARCHIVE SERVER FOUND IT!

it's outrun_europa_oritaly.mod, which you can find here: https://modarchive.org/index.php?request=view_by_moduleid&query=107682!

for some reason it has those B00's at the first 3 patterns, so you have to remove them to listen

 6 
 on: May 14, 2024, 12:42:03 
Started by Mortui - Last post by Mortui
Hi,

I couldn't find anything already in the forum on this; apologies if duplicating.

- MacbookPro 14" M3Max running OS Sonoma 14.4
- Downloaded Milkytracker Darwin ARM version
- Mac refuses to run it "This file is damaged. Move it to the bin."

Is there a version that works, or any way to convince my Mac to try and run it?

Cheers.

 7 
 on: May 13, 2024, 21:04:10 
Started by usual - Last post by usual
thank you!

 8 
 on: May 13, 2024, 16:55:12 
Started by usual - Last post by Flashira
All done. :)

 9 
 on: May 12, 2024, 05:29:13 
Started by m0d - Last post by cheesecake
Three duplicates!
https://modarchive.org/index.php?request=view_by_moduleid&query=40523
https://modarchive.org/index.php?request=view_by_moduleid&query=106737
https://modarchive.org/index.php?request=view_by_moduleid&query=41592
All identical apart from filename. Second link has the correct filename after checking other archives (modland, AMP).

 10 
 on: May 10, 2024, 05:25:50 
Started by LeoNicolas - Last post by LeoNicolas
Hello

I'm working on a version of the 1986 MSX game Knightmare, totally rewritten in MMBasic (https://github.com/leonicolas/knightmare-cmm2). I have a big challenge converting the game's VGM music to MOD, the format supported by the MMBasic interpreter. I can easily open the VGM  file on FamiStudio and use the notes as a reference to create the MOD  file on the OpenMPT software. The problem is that I'm terrible at creating songs. I can't make it sound nice.

Is anyone here interested in helping make the game songs? They are very short, and there are only a few. You can listen to two versions of the songs (PSG and SCC chips) on this website: https://downloads.khinsider.com/game-soundtracks/album/knightmare-msx. I can upload the VGM files if someone is interested in the project. I will add credits to the person on the game title screen, and you can use your creativity (and skills  :-\) to improve the songs.

Here you can watch some videos of the game stages: https://www.youtube.com/@GoToRetroGaming


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