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 1 
 on: August 09, 2020, 07:07:47 
Started by SardineEhah - Last post by Nikku4211
Nagz - My Dog Lives on the Moon

 2 
 on: August 04, 2020, 16:18:45 
Started by SardineEhah - Last post by SardineEhah
Well, I found this ytpmv and I was satisfied with the bgm.
https://youtu.be/G8z3o4m4ezc
And it also gave me an idea for a ytpmv.

 3 
 on: July 31, 2020, 12:12:31 
Started by Darmok72 - Last post by sherekhan
I have never heard that song before. However, I do recognize a number of the samples as originating from the original ST-01 sample disk for Soundtracker. These include Dreambells, Shamus, Monobass, Popsnare2 and Touch, samples which you will find in a lot of songs from that era.

Other instruments have me puzzled. There is a somewhat long cymbal crash in there, although possibly at a very low sampling rate, but it's hard to tell from the sound degradation. There are also some phasing synth sounds that I do not immediately recognize, but they appear to be rather simple. This could indicate that this song uses some instruments which are synthetic sounds rather than samples, which means we could be looking at something like a MED, Startrekker or Soundmon module, or some other format that uses synthetic sounds.

Musically, this song reminds me a lot of Crockets Theme by Jan Hammer. You will find a whole lot of attempts at covering this song in various Soundtracker modules. The song you posted could sound as if it started out as one of these attempts, and if not it is certainly heavily influenced by it.

I have done a quick scan of my Soundtracker, Protracker, Stratrekker, Oktalyzer and MED modules around 5 minutes using Foobar2000, as well as quickly perused some Soundmon modules, but I found nothing that sounds like this song.

 4 
 on: July 30, 2020, 18:14:06 
Started by Kitsune Mifune - Last post by Saga Musix
From my understanding this "incompatible samples" message should only pop up if you are trying to save a MOD file, not an XM file. The problem with MOD files is that the C-4 frequency is fixed to 8272 Hz (+/- finetune). In XM the C-4 frequency is variable, and if you load a 22 kHz sample, its C-4 frequency will be much higher than the nominal C-4 frequency of the MOD format.

If you absolutely want to work in the MOD format rather than the XM format, you need to go to the instrument editor and change the "Relative note" (at the bottom-right corner of the screen) to be C-4, which means that a C-4 in the pattern will really sound like a C-4 (i.e. it will be played at around 8272 Hz). Now your samples will of course be played too low as you observed, and you have to make up for that by transposing the pattern notes up. If your original sample was 22 kHz, a C-4 should now become a F-5 (not exactly; MOD finetune does not allow to play exactly 22050 Hz).

 5 
 on: July 30, 2020, 16:32:47 
Started by d0pefish - Last post by d0pefish
Thanks to the generosity of MilkyTracker's supporters, through donations we have now been able to renew milkytracker.org for 5 years!

As usual, please head over to the website for full details! :)

 6 
 on: July 30, 2020, 12:51:43 
Started by Kitsune Mifune - Last post by qsrmvt
Welcome!

While I can't comment on Milkytracker specifically, not having used it, I can expand on the C-4 issue.

Unlike VST instruments that generate new sound for each note, trackers rely on samples (you know this already). Apart from cases where one uses an instrument which has samples mapped to each note, the tracker does its job by altering the playback speed of the sample to mathematically match the note being played. These calculations assume that the "natural" playback rate of the sample is pitched for C-4.

So while there's no rule (and there wouldn't, AFAIK, be any way to "enforce" a rule if it existed) that your samples have to be exported from C-4 of the original instrument, it will tend to make things easier in the long run if they are.

Exceptions, I think, tend to be made for particularly high-pitched or low-pitched instruments which aren't normally played at C-4 (basses, bells, things like that) as you want them to sound right, and recording them with a 2 or 3 octave offset, then artificially pitching them via playback speed up or down to their normal range would cause them to sound wrong.

 7 
 on: July 30, 2020, 10:12:43 
Started by Kitsune Mifune - Last post by Kitsune Mifune
Hi everyone!

I'm brand new to trackers, but I was a massive Amiga fan back in the day and it's something I want to pursue. I've been a musician since 1997 and I've been recording my own stuff since about 2000, so I'm fairly well versed in music.

I have a first question though:

I make my own samples, but I can't seem to get them in a format that Milkytracker is happy with. I always get the "Incompatible samples" message, but I'm sure that my samples meet the criteria as they are all 8-Bit, 25K, 22.050kHz, mono, and centred.

The only thing I'm not quite sure about is setting the C-4 base, so could someone please expand on that? Does it mean that I have to export everything from my DAW on note C-4? If not, how does one actually set that within Milkytracker?

I only ask because when I load my project back up, the samples are always played a few octaves lower than what they were before saving, and I can't seem to figure out what to do.

Apologies if I sound like a noob, but trackers are a world apart from any other type of music software I've ever used, so I'm literally starting at the start here.

 8 
 on: July 27, 2020, 22:50:06 
Started by Darmok72 - Last post by Darmok72
Hello all,

I recently posted on the English Amiga Board to see if someone could help me find a music track I have on cassette. Someone recommended I post here too just in case!

I can't remember where the music came from - only that I recorded it at a friends house in the late 80s.

https://youtu.be/7dyn4NHr4Ac

I've been listening through hours of clips on YouTube of Amiga Demos from around the same time period when I think this was recorded but so far no joy - even though the type of samples used seems to be from the era. I thought maybe a cracktro but it doesn't seem the sort of piece you would have on that?

Any thoughts most appreciated!

D

 9 
 on: July 26, 2020, 01:03:40 
Started by XeReRxD - Last post by XeReRxD
That video only has like 2 seconds of sound before it gets quiet?
I'm sorry, it was pretty late so I didn't check the video. I'll reupload.

 10 
 on: July 25, 2020, 09:54:46 
Started by XeReRxD - Last post by sherekhan
That video only has like 2 seconds of sound before it gets quiet?

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