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 1 
 on: Today at 19:21:46 
Started by louigi - Last post by Saga Musix
Right, so if those folders actually contained the same instruments just in different formats, is there a point in retrieving the XI files? Most trackers these days should handle WAV loop points just fine. So unless there was more information (multisamples, envelopes) in those XI files, you probably won't need them.

 2 
 on: Today at 18:24:52 
Started by nocturnus - Last post by Flashy
i guess keygenmusic.net has it covered
http://www.keygenmusic.net/?page=team&teamname=xor37h&lang=en
(solidworks 98-2001 keygen)

 3 
 on: Today at 17:22:13 
Started by nocturnus - Last post by nocturnus
Hi. If anybody knows the real name of this track, let me know.

https://www.youtube.com/watch?v=nS2R2YbC7Ek

Thanks!

 4 
 on: Yesterday at 17:43:34 
Started by ferdinand_ - Last post by ferdinand_
Used this track to learn more about the software. It was interesting to see how the EDx effect works and all you can do with it.

CC is always appreciated.

Streaming: Bandcamp
Module: .XM | .WAV
Original Song: Youtube

 5 
 on: Yesterday at 16:17:13 
Started by louigi - Last post by louigi
The WAV to XI is available here. I will try it out later.

http://www.maz-sound.com/+soundtrackers/instruments_text_only.html

 6 
 on: Yesterday at 16:14:50 
Started by louigi - Last post by louigi
By the way, as I have the WAV folder, I wonder if I can simply use the WAV to XI converter? I suspect this is what MAZ actually did. Because all the loop info is contained in wav files.

 7 
 on: September 14, 2019, 18:41:34 
Started by louigi - Last post by louigi
I remember listening to it during 2002, maybe 2003. It was not a chiptune, it sounded like an ambient electronic tune. By electronic I don't mean hard trance, just that it was not something that sounded like acoustic music.

I don't know what else to say. I remember I was searching like that for a game, based on very sketchy memories. Posting to forums about a strange game with strange levels and creatures fighting each other, and some character having a helicopter on his head, and the levels are generated 2D mazes. Nobody could help me, but eventually I found it, it was Xevil :D

(https://www.xevil.com/)

 8 
 on: September 14, 2019, 15:39:33 
Started by ferdinand_ - Last post by ferdinand_
See e.g. here: https://modarchive.org/forums/index.php?topic=4223.0

Thanks for that. I was having trouble getting the note delay to function.

To anyone else "not getting it", the SPD is the amount of ticks a note is. To play a note between the two rows (i.e 32nd note when in 16th format) you would use half of your tick speed. For example, my tick speed is 6 so using ED3 gives me a "32nd" note.

 9 
 on: September 14, 2019, 13:11:00 
Started by louigi - Last post by louigi
I will also search my folders for the XI folder, but I doubt I still have it. I will also hit my friend up with whom we made the original purchase back in the day and see if he still has the files.

 10 
 on: September 14, 2019, 12:03:29 
Started by noobtracker - Last post by Saga Musix
It's definitely a process that can be automated, maybe with ffmpeg or similar?

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