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 on: May 15, 2022, 22:53:29 
Started by Swifing - Last post by Swifing
Wonderful! I have just tried this feature and it is exactly what I was looking for. Much obliged!

In answer to your question, I had the impression this feature had been removed because I did not know you could set a note's instrument number to zero —I wish tips like these were  in the Manual.

Again, thanks for the response! :D

 on: May 15, 2022, 19:57:18 
Started by Swifing - Last post by Saga Musix
No, this feature was not removed. What gives you the impression that this is the case? You can still enter 00 into the instrument column and that will completely remove any reference to the current instrument (that's just one out of many ways this can be achieved).
It's important to note that in the general, having an instrument number vs leaving it out is not the same thing. For example, If there's an instrument number next to the note, all envelopes will retrigger, but without the instrument number the envelopes will continue to run. This is why you hear those notes moving from left to right in the original song - the panning envelope just keeps running. It wouldn't do that if there was an instrument number next to those notes.

 on: May 14, 2022, 21:48:34 
Started by Swifing - Last post by Swifing
Alright so, I assume most of you are familiar with the track "Unreal Super Hero 3" by Kenet and Rez (if not, well! Do I have a treat for you:

Anyhow, I decided to transcribe the song to MilkyTracker by hand by watching the YouTube video (above) and I stumbled upon something extremely curious (see attachment).

As you can see by the screenshot, both the instrument and volume are specified just once and —you will have realized by now if you listened to the song— both of these values are applied to subsequent notes.

Was this a feature from a previous version of MilkyTracker that got removed? If it hasn't been removed, how do I activate it? I hope you agree that not having to specify instrument and volume for every single note in your song would make things so much more... efficient.

 on: May 13, 2022, 01:13:12 
Started by HKvalhe - Last post by HKvalhe
Hi there folks! I am using an NSM patched version of OctaMED SoundStudio v1.03c with a PPC native version of TheMaestrix on a true PPC Amiga, as AmigaOne 500 aka SAM460ex and AmigaOne X5000/20 (the latter one to be more used in the future).

However, I am looking for C64 samples, preferable in WAV, to use with OctaMED SoundStudio v1.03c. C64 sounds like the Arpeggigo, different C64 Bass, Strings, drums. Many of these that made those famous Last Ninja music from the C64 version of the games.

Any direct links would be welcome and appreciated :)

Best regards
Helge Kvalheim aka HKvalhe

 on: May 11, 2022, 18:38:24 
Started by sonder - Last post by Saga Musix
Can you send me the email address you tried to sign up with (can also be done via private message)? I just double-checked the code and the + character shouldn't be an issue, maybe there was a different thing the code didn't like about that particular address.

 on: May 11, 2022, 18:35:33 
Started by NewkradYT - Last post by Saga Musix
I have rejected the file.

 on: May 10, 2022, 23:04:34 
Started by NewkradYT - Last post by NewkradYT
The upload is still pending. I want it to be removed

My account has the same nick as in here

 on: May 10, 2022, 18:30:05 
Started by sonder - Last post by Saga Musix
I'll have a look what can be done. Most of the code on the website is now more than 10 years old, so there's a lot of things that need to be badly rewritten.

 on: May 09, 2022, 17:21:37 
Started by sonder - Last post by sonder
My email address contains a "+" character.  I used it to register with the forum here, but the regular modarchive site doesn't permit the same email address and returns the error, "The address entered didn't appear to be a valid e-mail address. "

It's no big deal; I used another email address to sign in―but "+" is a valid character in an email address.

 on: May 09, 2022, 16:54:21 
Started by m0d - Last post by sonder
Helmet Shake, by Jogeir Liljedahl:

helmet_shake.mod is attributed to the correct registered artist (jogeir-liljedahl), and the internal texts contain the oldest copyright notice.

helmet-shake.mod and helmshke.mod are the same size, and their internal texts contain an identical rip notice.  The rip notice attributes the track to "Jogeir/Spaceballs".

The ripped text matches what I recall when I encountered the track some time between 1996–1998.   I believe it was used as the pack-in "demo" .mod for one of the DOS/Windows trackers, but  I don't recall which one (would have guessed ModPlug Tracker, but seems a little early).

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