and this one as well. https://modarchive.org/index.php?request=view_by_moduleid&query=208909
Assigned to ID 93815
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81
on: January 15, 2025, 16:59:24
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Started by repellantmold - Last post by looper231 | ||
and this one as well. https://modarchive.org/index.php?request=view_by_moduleid&query=208909 Assigned to ID 93815 |
82
on: January 15, 2025, 16:58:49
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Started by Gyrominiac - Last post by looper231 | ||
Granted. I've said this already in the discord, but I'll mention it here too for others. Please be attentive with what you upload. File renaming is experimental and I don't want to use it as much.
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83
on: January 14, 2025, 16:58:39
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Started by repellantmold - Last post by repellantmold | ||
and this one as well. https://modarchive.org/index.php?request=view_by_moduleid&query=208909
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84
on: January 13, 2025, 23:26:30
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Started by Gyrominiac - Last post by Gyrominiac | ||
https://modarchive.org/index.php?request=view_by_moduleid&query=196427
https://modarchive.org/index.php?request=view_by_moduleid&query=196485 rename both of these to "chroma_ways-undeground_1" and "chroma_ways-indefinite", respectively reason: they're from a game that primarily uses tracker mods for its music, and given that the rest of the game's music was uploaded on the site recently with a naming format like "chroma_ways-[song title]", it'd only make sense for the naming of those two tracks to be consistent with the naming of the rest of the soundtrack https://modarchive.org/index.php?request=view_by_moduleid&query=208838 https://modarchive.org/index.php?request=view_by_moduleid&query=208878 rename both of these to "dallas_-_cd-rw_sankari" and "dallas_-_superbajs_experience_2000", respectively reason: song filenames don't match the song titles |
85
on: January 11, 2025, 17:50:02
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Started by ALC - Last post by ALC | ||
Please provide 2024 Torrent again this year.
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86
on: January 09, 2025, 14:04:26
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Started by theyThemPronouns - Last post by theyThemPronouns | ||
Clarification is appreciated, even if the question had gone a bit necrotic.
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87
on: January 09, 2025, 10:27:46
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Started by Alyctro - Last post by raina | ||
If you want to have your sample slices under one instrument, counting and changing their relative note accordingly is the way to go.
It's not only slow but also limiting because you can't then play the slices at arbitrary pitches from the start. Not every song needs this though, or repeating the same sample mapping for each octave could be enough. Having each slice as its own instrument is faster to set up and doesn't have this limitation but you may prefer having the slices under one instrument number. It's a matter of personal preference and can depend on what's best for any given module. There's also the option of keeping the loop intact as one sample and chopping it live with 9xx, which I prefer, but that also comes with its drawback of slower setup of trimming and resampling the loop to make the hits align with the 256-byte offsets of 9xx's granularity. Another limitation of this is that 9xx of course reserves the effect column for the triggering row. |
88
on: January 09, 2025, 10:12:46
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Started by theyThemPronouns - Last post by raina | ||
Necro, but you're not setting channel volume as there is no such concept in .xm. You're setting instrument volume, overriding the default in the instrument settings.
Notes with instrument numbers always revert to the instrument defaults. Notes without instrument numbers re-trigger the sample associated with the previously used instrument but don't reset instrument settings or envelopes. |
89
on: January 07, 2025, 16:44:55
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Started by Zowno - Last post by mkie | ||
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90
on: January 07, 2025, 16:34:13
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Started by Zowno - Last post by TheGoofy-Mouse | ||
Oh wait, I already fixed the problem. no need to worry anymore. sorry for the inconvenience
I forgot to put the address bruh ![]() |