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Messages - raina

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Ah, I see.

Feedback & Suggestions / You only preview once
« on: April 08, 2016, 08:37:36 »
...because Preview only works in Quick Reply and not in the full post editor. The XHR response is an HTML snippet with an error about session timeout, and logging out and back in doesn't fix it.

VGM is an export/logging format, so basically just a dump of values from a sound chip's registers on a timeline. It can be the result of capturing sound generated by anything like a game or a demo or it could be exported from a music editor. But it's only intended for playback as it doesn't have structure like modules do. I'm not saying it would be totally impossible to import the format in an editor with concepts like patterns and instruments but I imagine it would be a humongous feat and still the results would be less than perfect and certainly not what the original composer was working with.

(And even if you could load the source file from whatever editor was used to create a .vgm, OpenMPT doesn't have FM emulation as stated.)

The Lobby / Re: About CocoModX
« on: April 07, 2016, 11:29:29 »
...but I don't quite get Raina's post though. Are you saying that it could still support MOD and S3M despite not being on the list of supported types? I would be angry if AHX or HVL are not supported because I've recently took an interest in these ones and even so, can always go for Chipmachine.

Yes, that's what I'm saying. It's likely that it still supports all the formats XMPlay does without plugins. But that rules out AHX/HVL, XMPlay uses the xmp-ahx plugin to play those.

The Lobby / Re: About CocoModX
« on: April 07, 2016, 08:52:07 »
when was the last time you used it to say that it can play modules?
Like 2014.

Meanwhile I found this:
Although it says "the full list of supported audio formats", I doubt they purposefully stripped out support for the likes of MOD and S3M while keeping XM and IT.

The Lobby / Re: About CocoModX
« on: April 05, 2016, 09:07:00 »
It seems the CocoModX site is gone and all the references are old, like 5+ years, and in OS X land that is ancient, unsupported history. "It just works", until the OS update and then it doesn't anymore. Prepare for this if you use anything other than mainstream software. I mean, those break too but at least the developers are still around to fix things.

I never used CocoModX during my couple years of Mac use (OS X 10.5 through 10.8) so it might have been dated even back then. Another player supporting a lot of tracker and vgm formats is Richard Bannister's Audio Overload but seeing the latest (news) update on that is dated July 12th 2012 doesn't bode well.

There is Vox, based on the BASS library (same innards as XMPlay) that seemed very promising. No pattern display but pretty much all the settings from XMPlay's MOD tab were there and it sounded great. Then Alessio, the developer, didn't have any more time to work on it (might have moved away from the Apple realm altogether IIRC) and sold Vox to Coppertino who tucked the module player capabilities away from sight. However, the last time I tried the player it was still able to play modules. Worth a shot, I'd say.

There's been increased activity on the project lately but I would say these requests fall out of its scope. I wouldn't mind using IT features in a (Milky's) PPUI tracker myself but I would rather see it as a fork into a separate project, and Milky reach 1.0.

Help me find that... / Re: Streets of Rage specific track
« on: November 24, 2015, 08:37:47 »
The original track can be found in in zipped VGM format.

MilkyTracker Support / Re: Windows shortcut list
« on: November 16, 2015, 07:58:35 »

MilkyTracker Community / Re: Coverting wav to xi?
« on: November 16, 2015, 07:51:37 »
Can't help you with a converter but just a heads up on .xi, 40 samples will not work. The limit is 16.

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